Hello, in version 5.4 GameSDK enemies used to add impulse to the player. In 5.5/5.5 Source and 5.6 they don't.
I do not understand why that is. I've checked console commands and their values related to 'Hit','Physics','Player','Impulse' and the Player.lua file.
The result in 5.4 was kind of guffy but it worked and i consider it good enough for my usecase. Models used are the same on all versions (Cdf,Proxies ect.).
The player can ragdollize the enemies by running upon them in all versions - this hasn't changed!
Any ideas on how i can replicate the same effect in 5.5/5.6 or a better way to deal with Enemy to Player "Melee Impulse" ?
https://youtu.be/I-vCGlFT0jk
Return to “General Discussion”
- CRYENGINE Official
- - Forum Rules
- - Official Announcements
- CRYENGINE Development
- - Educational & Beginner's Corner
- - - CRYENGINE First Aid
- - - CRYENGINE Feedback
- - - Tutorials & Learning
- - - Plugins, Source Code & GitHub
- - CRYENGINE General
- - - General Discussion
- - - Showcase Gallery
- - - Virtual Reality / Augmented Reality
- - C#/C++ Programming
- - - Entities
- - - Networking
- - - Shaders & Rendering in General
- - - Programming General
- - Asset Preparation
- - - Plugins & Tools
- - - Models & Art
- - - UI
- - - Audio Middleware
- - Game Design - Sandbox Editor
- - - Audio
- - - Animation
- - - Materials
- - - Physics
- - - Debugging
- - - Visual Scripting
- - - UI (HUD/Menu)
- - - Artificial Intelligence
- Online Services
- - Website
- - Launcher
- - Marketplace
- Community Corner
- - Events & MeetUps
- - Recruitment & Collaboration
- - - Job Offers [PAID work only]
- - - Talent Showcase - looking for work
- - - Collaborations [Free Work & Hobby Teams]
- - Off-Topic Discussions
Who is online
Users browsing this forum: No registered users and 5 guests