CRYENGINE 5.7 UI Tutorial Series Part 2

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Image Learn how to create menus using Schematyc with the second episode in our UI tutorial series hosted by Tutorial Author Nick Gillin.

Video Producer and Tutorial Author Nick Gillin hosts the second episode of our new CRYENGINE 5.7 UI tutorial series. This practical tutorial shows you how to use Schematyc to implement a functioning main menu. Nick takes you step-by-step through the process using Galaxsys, a twin-stick shooter game sample that you can download for free from the CRYENGINE Asset Database. We recommend that you download it before you watch the tutorial so you can follow along. You'll be shown how to add a menu with clickable buttons to the game and learn the basics of the Schematyc workflow. You will be able to apply what you learn to your own projects.

Nick shows you how to create and implement three different types of clickable buttons for a main menu. By following along, you'll make a simple 'Play' button to start the game, replacing the game sample’s nodes with 'play/start' functions. You'll also create a 'Mute' button which acts more like a switch, with a ‘true/false’ state for the music. This is achieved by modifying the existing music Schematyc graph and placing various nodes to create a new graph. And you'll create a 'Quit' button from scratch by generating a solution and adding lines in C++. This creates a function in the game’s code which can be applied to a ‘Quit’ button by adding new nodes.

You'll also learn how to add mouse cursor capability to the main menu, add components and signals to the Schematyc graph, and get your menu to appear on the screen when the game is reset or if the player dies. The tutorial builds on skills and concepts introduced in the first episode of this series, so we recommend watching part one first if you haven't already.


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