Master Class: Particle Effects Part 1

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Image Senior VFX Artist Viktor Ikkes delivers part one of an in-depth two-part Master Class demonstrating the particle effects system in CRYENGINE.
Watch part one of a comprehensive presentation all about particle effects in this indispensable Master Class, hosted by Senior VFX Artist Viktor Ikkes. Split into two parts, this Master Class takes you on a deep dive into the engine's tools and uses the Game SDK Sample Project as a learning aid, which you can download for free from The CRYENGINE Marketplace. Filled with practical advice and workflows that you can use on your own projects, this series will arm you with a comprehensive understanding of how to create and use particle effects using CRYENGINE from one of the leading minds in this field.

In the first part of this Master Class, Viktor introduces the topic and shows you a practical particle building workflow. You'll be shown how to create a new particle and add it to a level, alongside a complete overview of the Particle Editor and the tools and panels at your disposal. Viktor also explains components and how to add features to them and covers different ways to render particles, apply different appearance modifiers, and create textures and maps for particles. Throughout the Master Class, Viktor provides proven-in-production advice and insight to help take your game VFX implementation to the next level.

This Master Class is aimed at those of you with some experience with game development and CRYENGINE. If you are completely new to our engine, we recommend that you download our beginner's course, which shows you how to make a complete game with CRYENGINE, or watch the tutorial on our YouTube channel.


Don't forget to subscribe to our YouTube channel, where we host a range of content, including tutorials covering all aspects of the engine and game design. Pick up tips and tricks, ask questions, and more by joining our community and the CRYENGINE development team over on our official CRYENGINE Discord channel. You can leave us feedback about our engine and get social in the comments, on the forum, or via Facebook and Twitter.

If you find a bug in the engine, please report it directly on GitHub, which helps us to process the issue quickly and efficiently. Want to show your love for CRYENGINE? Pick up merch over on the official online Crytek Store.

We're always looking for new team members. At Crytek, we value diversity, and we actively encourage people from all kinds of backgrounds and experience levels to apply to our open positions, so join us over at LinkedIn and check out our careers page.

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