As we promised in the 5.4.0 Preview 3 release, more detailed steps on submitting Pull Requests can now be found here. The following links were first published in the Release Notes for the 5.4.0 Preview 3 release.
For general information provided by GitHub regarding Pull Requests, please refer this page.You can visit the below page for more information on handling pull request in the CRYENGINE:
CRYENGINE GitHub pull requests are go!
Accessing the 5.4.0 Preview 5 Release
- Go to https://github.com/CRYTEK/CRYENGINE/rel ... 0_preview5
- Download CRYENGINE_preview_184.108.40.206_pc.zip
- Unzip it somewhere and open the directory “CRYENGINE_preview_220.127.116.11_pc”
- Double-click on “InstallEngine.bat"
For more, see the Important CRYENGINE 5.4 Data and Code Changes article.
If you are upgrading from CRYENGINE 5.3, please read this topic: Migrating from CRYENGINE 5.3 to CRYENGINE 5.4.
As always, thank you for your feedback, please keep it coming through the usual channels; most noteworthy our crash reporter and the dedicated CRYENGINE 5.4 Preview feedback thread on the forums.Release Notes / Change List:
CRASH: (Schematyc/Particle) If too many or large graphs are opened or created, then the Sandbox Editor runs out of GDI and or USER handles, resulting in a crash.
CRASH: (GameLauncher) Loading a newly generated and exported Woodland map in the GameLauncher will cause a crash on AMD Graphics cards.
Fixed: CAdvancedAnimationComponent::SetMotionParameter not respecting motion parameter overrides coming from higher-level systems.
Fixed: Unresponsive fragment transitions when calling CAdvancedAnimationComponent::QueueFragment. Also fixed a related memory leak issue.
Fixed: Inability to disable collisions on physics primitive components.
Fixed: Mesh and primitive components using incorrect entity slot ids.
Fixed: Schematyc objects not triggering start node when spawned dynamically after gameplay has started.
Fixed: Remote console deadlock on shutdown.
Fixed: Releasing render pipeline when the renderer is released.
Fixed: Persistent debug not working in Sandbox Editor.
Fixed: (Third Person Shooter) Warning spam issue - occurring during camera movement by introducing more inertia when toggling the state of Mannequin tags.
Tweaked: (Third Person Shooter) Introduced a simple mouse input smoothing filter to mitigate jerky motion when turning around.
Graphics and Rendering
Fixed: Nullptr-access when shader-creation fails.
Fixed: Texture-pointer invalidation by inverse weak-pointer pattern.
Fixed: Fatal error when the renderer cannot create its device. Also now shows a proper messsage when a non-vulkan GPU is used in combination with Vulkan renderer.
Fixed: Warning in Notification Center after map is loaded.
Fixed: Crash in LightVolumes caused by light count exceeding local array bounds. Added constant for limit.
Fixed: Serialisation conversion bug.
Fixed: Some example effects in Engine Assets - now work properly.
Fixed: Particle Entity Components now reliably activate and deactivate emitters, without creating duplicates. Emitters no longer spawn particles when inactive.
Fixed: Crash where code tried to remove a non existing entity and accessed an invalid pointer.
Fixed: Crash when showing Navigation Area context menu.
Fixed: Navmesh wasn't updated when editing holes in terrain.
Fixed: Navigation areas sligtly offset bellow the terrain after creation.
Fixed: Public Schematyc components not allowing modification of Transform.
If the engine crashes, please consider sending a crash report via the pop-up.
Don't forget to let us know what happened before it crashed in the notes - that helps us identifying issues quicker and addressing them faster; making for a more stable version for everybody in the next release.
Reminder: This is an experimental release; it's not production ready! Features are in beta, most things are subject to change, bugs and crashes _will_happen. We want you to help reporting what's working and what isn't so we can process your feedback and make for a great and stable production ready release, soon. Back up your projects before working with any of the Preview versions to make sure your core project is save.
Cool, with that out of the way, get CRYENGINE 5.4 Preview 5 here and have fun! =) - The CRYENGINE Team