The return of the (Git)Hub
We encountered an issue with GitFusion whereby it would hang when updating our repositories. Development continued unchanged via Perforce, but we were unable to mirror these changes to GitFusion, and therefore unable to keep GitHub updated. Perforce are investigating and have provided us with a temporary workaround that has enabled us to once again mirror development to GitHub. Unfortunately we will not be able to have such rapid updates as originally planned (we were aiming for weekly), but the granularity of the changes within each update will remain the same.
Following on from the renderer refactoring and DirectX 12 implementation, the team has been hard at work implementing a Vulkan renderer. The code can be seen in Code/RenderDll/XRenderD3D9/Vulkan/… although the feature is not functional, yet. We want to make these changes available to you for review whilst we are currently stabilizing the engine for our 5.4 release. So you can track our progress on GitHub until 5.4 is finally here by the end of July.
Entity Component System
CRYENGINE 5.4.0 expands upon the new entity component system introduced in 5.3, exposing a large amount of new standard components such as the Character Controller Component for FPS style physics and animation. These new components are available to C++ and Schematyc (with C# to come in a future update) in order to speed up iteration time of projects. In addition, any components authored in C++ and C# will be automatically exposed to Schematyc.
Additionally, Schematyc has been integrated with the Asset Browser, in addition to adding support for extending Schematyc entities using the new inheritance system.
Sandbox source code
We know you have been waiting for this for a long time and we are happy to finally confirm: Whilst not yet visible on GitHub, the release of 5.4 will come with the source code to our Sandbox editor. All roadblocks have been cleared and we can confirm that when 5.4 goes live, there will be nothing hidden and no limits to what you can do.
We will keep you up to date on when you can see these changes on GitHub as it's not-quite-there-yet™ - but expect more updates around that in the near future even before official release. Thank you for your patience and ongoing support, guys. Any questions, comments or concerns, please let us now on Facebook, Twitter or right here on the forum.
And don't forget, if you want to contribute to CRYENGINE development, you can do so here.
-The CRYENGINE Team