Re: Show message to saveGame

#3
Hello.
I want to see a message on the screen when the game is saved.
Like game Crysis 3
Image
No node use!!
Image

i think there is no need for an use output node u can link directly save output to a diusplay message or to an UI elements
Do you have a solution to that?
How?

Re: Show message to saveGame

#10
For C++, you would use an IGameFramework Listener.
Then your implementation of the interface would override the OnSaveGame(ISaveGame*) method.

You can register the listener class via

Code: Select all

gEnv->pGameFramework->RegisterListener(<Class Pointer>, "<A Name>", FRAMEWORKLISTENERPRIORITY_GAME);
Make sure to unregister the listener at the right time also.
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