Re: Execute action in flowgraph

#3
Hello
that was the exact thing i was looking for it.
But what is the parameter "value"?
also the action executed just once and if i hit the button again nothing happens!
how set rotateyaw and rotatepitch reversed? when i bind some button on these action it rotate just to right and down. how can i reverse the rotation?
Best

Re: Execute action in flowgraph

#5
lavizh wrote:If you are making a game you probably shouldn't be using FeatureTests. Not sure if they will work in Release Mode.


Could you please share a solution?! this is really essential for me

i want to control player navigation by UI , the best way seems to be integrating flash ui with actions!
I also tried entity rotation and link it to the player but it doesn't work!

Re: Execute action in flowgraph

#6
Not sure how this is handled in 5.3 as this system is being refactored. Seems that Schematyc AI / Entity Componentns are coming with 5.4 (coming in late April). Which will include Navigation & Movement, Behavior, UQS and Perception. Hopefully this new system will simplify things for developers.

Re: Execute action in flowgraph

#9
mikajaxxx wrote:i want to control player navigation by UI , the best way seems to be integrating flash ui with actions!

As Lavizh said, Featuretests really aren't a long term solution for this sort of thing. They're invaluable tools, but ill-suited for final build usage.

mikajaxxx wrote:I also tried entity rotation and link it to the player but it doesn't work!

The player, being a dynamic entity already controlled by controller input, is not going to respond well to FG commands, outside of things like action impulses.

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