Help deal with problems (Cryengine 5). Where is that I saw answers to these questions for a long time but I don’t remember where, I was looking for not nashol.
1) How to change character settings. That is, when immersed in water, increase the time spent there, that is, oxygen.
2) When immersed in water, say in the bathyscaphe, there was no water effect in it.
Thanks in advance.
Re: diving
#2Hi Neofilim,
Can you tell us, are you using the GameSDK Sample Project?
If you are, you can change the damage taken underwater using two CVars:
I am unsure what you mean with number 2 - perhaps a picture or short video would help show us what you mean?
Can you tell us, are you using the GameSDK Sample Project?
If you are, you can change the damage taken underwater using two CVars:
Code: Select all
pl_drownDamage
pl_drownDamageInterval
Uniflare
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
Re: diving
#3When placing an object below the water level, let's say the room, going into it the water effect was lost as in the game "subnautica". Yes, I use "GameSDK".
Re: diving
#5there is no water inside the capsule, but there is water behind the glass. I’m interested in how this can be implemented in GameSDK, preferably with the help of a flow graph, and an increase in the character’s oxygen under water. Thanks in advance. https://www.windowscentral.com/sites/wp ... k=oYPzXgqO
Re: diving
#6You will need to modify and implement this effect yourself.
For example, modifying when the character is seen as "Swimming", not rendering the ocean fog inside the capsule, ignoring ocean buoyancy and replacing with air beuoyancy in physics for this area and probably a few more.
This is not part of the engine as standard at this time, but you are welcome to put in a feature request on the AnswerHub Ideas page.
https://answers.cryengine.com/content/idea/list.html
For example, modifying when the character is seen as "Swimming", not rendering the ocean fog inside the capsule, ignoring ocean buoyancy and replacing with air beuoyancy in physics for this area and probably a few more.
This is not part of the engine as standard at this time, but you are welcome to put in a feature request on the AnswerHub Ideas page.
https://answers.cryengine.com/content/idea/list.html
Uniflare
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin