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Inventory FG

Posted: Sat Aug 10, 2019 3:27 am
by ImFromRussia
I know inventory is easier to do with C++ and HUD, but can it be done with FG without HUD? Let even the most simple with the rise and reset of the object
how to use an array in FG ? And is it possible ?

Re: Inventory FG

Posted: Thu Aug 22, 2019 8:50 am
by Cry-Flare
Hi there,

Are you using the GameSDK sample project? If you want to make use of the existing inventory system (Equipment Loadout) in the GameSDK you will need to make use of the existing nodes. If you cannot script or program C++ you may have certain limitations in what you can achieve. If you want to build your own inventory system, your FG will be fairly large, switch and controlling inputs, spawning, swaying, aiming etc with the rifle, shooting etc will all need to be done.