Hello.
I know inventory is easier to do with C++ and HUD, but can it be done with FG without HUD? Let even the most simple with the rise and reset of the object
how to use an array in FG ? And is it possible ?
Re: Inventory FG
#2Hi there,
Are you using the GameSDK sample project? If you want to make use of the existing inventory system (Equipment Loadout) in the GameSDK you will need to make use of the existing nodes. If you cannot script or program C++ you may have certain limitations in what you can achieve. If you want to build your own inventory system, your FG will be fairly large, switch and controlling inputs, spawning, swaying, aiming etc with the rifle, shooting etc will all need to be done.
Are you using the GameSDK sample project? If you want to make use of the existing inventory system (Equipment Loadout) in the GameSDK you will need to make use of the existing nodes. If you cannot script or program C++ you may have certain limitations in what you can achieve. If you want to build your own inventory system, your FG will be fairly large, switch and controlling inputs, spawning, swaying, aiming etc with the rifle, shooting etc will all need to be done.
Uniflare
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin