Effect Slow Mo

#1
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Hello everyone, I made the effect of the layer moe through the Flow Graph (above), but here sounds (from the shots) do not slow down, how to be? :roll:

Re: Effect Slow Mo

#2
To achieve the audio slow motion effect globally the easiest solution (in this example with Wwise) would be to create a specific Audio Mix State.
For Example: Put a Slow motion State on the Master Bus in the Master-Mixer Hierarchy of Wwise that pitches all Voices Down + adds some Lowpass Filtering.
In CRYENGINE you could then call that State either directly via an ATL:Switch or as part of a Wwise Event and then using the ATL-Trigger.
Unfortunately you would be unable to do that with the GameSDK since that would require having all the source files in order to rebuild the project with the Audio Mix State.
Here is an example on how to setup states in Wwise:
https://www.audiokinetic.com/learn/videos/Qrs19R7VQ6M/

Your flowgraph was a bit broken for some reason.
we got syntax highlighting which keeps the forum a bit cleaner.

Code: Select all

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I believe the following flow graph does as well the same thing and is less complex:

Code: Select all

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Re: Effect Slow Mo

#3
I'm in cryengine 5 recently, but I heard there is a powerful sound system, but I'm still not familiar with it, it would be nice if you send a couple of links on the lessons, and yes, your answer about slow mo is what me need, thank you very much!! ;)

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