Re: Proximity Triggers Debugging

#2
Is there any way to visualize the proximity triggers in game mode ? The problem is they sometimes activate the enter output and the object which triggers the signal doesn't intersect the trigger box and other times quite the opposite - do not activate when intersecting with an entity. I'm talking about triggers attached (linked) to a moving entity.

Thanx.
it should be p_draw_helpers = g
Image

Re: Proximity Triggers Debugging

#4
In previous versions there was an issue that could occur when some older data was lying around in the appdata folders.
You could try deleting the folder at:

Code: Select all

%APPDATA%\Crytek\CRYENGINE
This will reset any configuration, layout and preferences from the Sandbox editor, but may fix missing entity helpers being drawn.
Uniflare
CRYENGINE Technical Community Manager
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Re: Proximity Triggers Debugging

#5
Thank you Flare, I tried your solution but it still doesn't seem to work. Nevertheless, it would help me alot if you can clarify a few things about the way triggers do work, so here's my questions:

- triggers activate when they intersect with another entity or when this entity is entirely inside the trigger box ?
- what about the intersection with a scaled entity (uniform or non-uniform) ?
- how can certain classes/entities be excepted from trigger detection (for example I want the trigger to be insensitive to tag points or some other non-physicalized entities) ?
Adrian Nen
visual artist
https://www.artstation.com/adriannen

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