Re: How to Debug generated Plugin.dll

#2
Hi if you have never modified the code then it is more than likely a configuration or asset issue or mismatch causing the crash.

My advice would be to put log_verbosity 3 in editor.cfg (might not be right name might need to use cvar find).

This should give you any warnings or errors prior to the crash in your editor.log.

Second, you can install the engine source code and run the editor using the custom engine. This will allow you to trace commands into the engine code in vs. Check my signature (guides) for setting up the engine and building your own binaries you can debug with.

There is no sandbox source code atm so no tracing into sb.

Good luck
Uniflare
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