Re: Proximity Triggers Debugging

#2
Is there any way to visualize the proximity triggers in game mode ? The problem is they sometimes activate the enter output and the object which triggers the signal doesn't intersect the trigger box and other times quite the opposite - do not activate when intersecting with an entity. I'm talking about triggers attached (linked) to a moving entity.

Thanx.
it should be p_draw_helpers = g
Image

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