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Im trying to use a physics object with a double sided axe as the model to create swinging axe

Posted: Wed Apr 05, 2017 9:20 pm
by grb1212
Im trying to use a physics object with a double sided axe as the model to create swinging axe.

so when the axe hits the player it kills him.

as of now it pushes the player i want it to kill player on collision

Re: Im trying to use a physics object with a double sided axe as the model to create swinging axe

Posted: Wed Apr 26, 2017 1:57 pm
by mknmknmknjk
first create collision proxy in 3dmax ,assign phy no draw material. import to editor ,assign material and surface type. set up collsion and ignore . c++ code register collsion event. call back and handle it

http://docs.cryengine.com/display/SDKDOC2/Physics+Proxy

https://www.youtube.com/watch?v=kg6nuaJgf6Y

https://www.cryengine.com/community_arc ... 7&start=15

http://docs.cryengine.com/display/CEPRO ... nteraction

http://docs.cryengine.com/display/SDKDO ... on+Classes