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Re: Boolean Destructibles error: invalid mesh indices

Posted: Thu Mar 30, 2017 12:16 am
by Cry-Flare
Hmm, I'm not versed with the necessary knowledge of the appropriate components to give you an answer, but it looks very interesting and AFAIK boolean mesh changes like this can become really taxing on performance and should be used sparingly. Have you looked into prebaking destruction into more engine optimized chunks? Perhaps with a jb system or such.