Hi,
I'm experimenting a little bit with Cryengine 5.6 version.
I tried to import my character model (previously rigged and animated in Mixamo) in FBX format, using Blender as bridge. In the Editor->Character Tool, my model seems to be succesfully imported, but when I put it into the Scene, its Material doesen't looks to be correct as I expected. It is extremely darkened (around the face) and messed up.
Since this issue, I created a brend new Material, filling each Material Editor slots with the corresponding texture, respectivly diffuse, normal and specular.
Then I drag&drop the newly created material onto the character instance in the Scene.
But nothing is changed.
What's wrong?
Is there a better workflow for setting up the Character Material?
Thanks for your support, kindly redards!
(Cosmo)
Re: Character Material
#2Can you post a screenshot of your material settings? Character? Hard to tell without seeing it
GorbashGaming - Beginner Tutorials for CE https://www.youtube.com/channel/UCIjN10 ... Img/videos
Game assets - https://3dbabylon.com/creator/vracolac/
Game assets - https://3dbabylon.com/creator/vracolac/
Re: Character Material
#3So I successfully used Material Editor and essay helper for my custom projects. But drag&drop option didn't work and the material wasn't applied.
Hi,
What are your settings? I imported all my character models in fbx and then worked with them creating new Materials without problems. I've also Cryengine 5.6
Den Vincents - author ID DENIEL4573