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Problem with Watervolume Realtime Reflections

Posted: Fri Jun 08, 2018 7:25 am
by langosgyula
Yesterday I tried to apply realtime reflections on my water materials but when I try to check the box of the Shader Generation Parameter nothing happens.
I tried to do this on all of my cryengine versions (5.0, 5.2, 5.3) but the same thing happens . Is it my computer which is causing this? (I use a laptop because for several weeks I can't get
handle of a pc, and this laptop doesn't have a very impressive performance .... (Core i3,4GB DDR3 RAM,etc,etc, everything is standard)) If my laptop causes the problem I move on making other things for my game while I can't get to my pc.

Re: Problem with Watervolume Realtime Reflections

Posted: Tue Jun 12, 2018 9:34 am
by Cry-Flare
Are you using the GameSDK?
I assume you are not using the GameSDK Sample project, and that you are using a water volume.

In this case make sure to set an environment texture map. It should be a cubemap of the water volumes area.
This will allow to you tick the Realtime Reflections shader generation param.

Realtime reflections use Screen Space reflections.
Non-realtime reflections will default to the cubemap in the environment slot.