Vault over ledge distorting player skeleton?

Hi guys,

I'm still new to CE, could someone please explain this to me?
Using SDK vault animation with default skeleton works fine when applied to AI using a SmartObject,
but when I use the same animation as a player character it pulls apart the spine from pelvis and deforms the character,
while also drawing double skeleton on player when using ca_drawskeleton=1 cvar.
Is this normal? :P

I tried to make a screenshot, hopefuly you're able to see it there:


ledge_issue.jpg (197.56 KiB) Viewed 4915 times

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