I'm still new to CE, could someone please explain this to me?
Using SDK vault animation with default skeleton works fine when applied to AI using a SmartObject,
but when I use the same animation as a player character it pulls apart the spine from pelvis and deforms the character,
while also drawing double skeleton on player when using ca_drawskeleton=1 cvar.
Is this normal?

I tried to make a screenshot, hopefuly you're able to see it there:
..K