Vault over ledge distorting player skeleton?

#1
Hi guys,

I'm still new to CE, could someone please explain this to me?
Using SDK vault animation with default skeleton works fine when applied to AI using a SmartObject,
but when I use the same animation as a player character it pulls apart the spine from pelvis and deforms the character,
while also drawing double skeleton on player when using ca_drawskeleton=1 cvar.
Is this normal? :P

I tried to make a screenshot, hopefuly you're able to see it there:

Image

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ledge_issue.jpg
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