Character Tool VCloth Attachment render mesh missing UV's?

Hi everyone,

I created a sim mesh and render mesh .skin files for the VCloth attachment system as instructed in the manual,
however, while the sim mesh works fine, the render mesh has it's UV's ripped/lost upon assembly in Character Tool.
When I try to use the render mesh .skin file as a regular Skin Attachment, the UV's are correct,
but when I use the same .skin file for VCloth binding slot, they look like a mess, nothing remotely resembling my actual UV's.
The tutorials don't mention anything about a specific UV channel for vcloth or anything, so I'm realy confused about this one.

Is there a modeling/exporting/assembly step I'm missing?
Please let me know.



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