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Animation from 3ds max export problem

Posted: Mon Oct 01, 2018 2:21 pm
by ALIKBER88
How to reset root bip01? I export the animation through Crymaxexport. When the animation is played, the character falls under the waist and turns 90 degrees. 3ds Max file, Sceleton_player_generic taken from samples asset. Read that the root skeleton should have Nolevye transformation. In the scene at the root of the skeleton position Z 98 centimes, and rotate 90 around Z. He himself is facing the y-axis face. I think the problem is because of that. How do I reset the transformation so that the skeleton remains in place?? Or what I need to do, to get good animation?

Re: Animation from 3ds max export problem

Posted: Fri Oct 05, 2018 2:42 pm
by GCC|Vinniemc
Use Cry Danny's (Danny Man-Crytek Tech) CeMaxutils plugin it addresses the rotate skeleton problem, and can import/export meshes and animations, far better than CrymaxTools.
You can get it on the Marketplace. If you still have problems give me a shout and I will try to assist you.