i have problem with mannequin.my problem is that i don't know how we can say that which animation must be played when player want to shoot.
in Unity3D we say is like this:
Code: Select all
if(input.MouseButtonDown(0)){
SpawnBullet();
Animation.PlayClip("ShootAnimation");
}
in GameSDK -> i made ak47 weapon and made 2 animations (shoot animation name is: ShootClip,reload animation name is: ReloadClip) then i made copy of Rifle.xml file and changed it to my weapon values but i can't change animations to my own animation clips.