How CryEngine play animation on mouse click?

#1
Hello
i have problem with mannequin.my problem is that i don't know how we can say that which animation must be played when player want to shoot.
in Unity3D we say is like this:

Code: Select all

if(input.MouseButtonDown(0)){ SpawnBullet(); Animation.PlayClip("ShootAnimation"); }
example in CryEngine:
in GameSDK -> i made ak47 weapon and made 2 animations (shoot animation name is: ShootClip,reload animation name is: ReloadClip) then i made copy of Rifle.xml file and changed it to my weapon values but i can't change animations to my own animation clips.
CPU: Core i7 7500u - Ram: 16GB DDR4 - GC: 940MX - Hard: 1TB SSD

Re: How CryEngine play animation on mouse click?

#5
GameSDK is coded using C++.
A lot of this is hard coded against specific systems. If you want to change a system you will need to dig into the GameSDK source code.
The best way to add a weapon to the GameSDK is to use an existing weapon and customize it.

There is a tutorial for CE3 that should be very similar if not the same for weapons in CE5 GameSDK:
https://www.cryengine.com/community_arc ... 5&t=126045

Without using GameSDK you will want to check out the first person shooter template for an example on playing animation fragments.
Uniflare
CRYENGINE Community Coordinator
Here to help the community and social channels grow and thrive.

My personal belongings;
Beginner Guides | My GitHub | Splash Plugin

Who is online

Users browsing this forum: No registered users and 3 guests