Have a problem with fade effect in Ambients

I can't deploy a needed sound effect. I want to make dynamic fade effect for my ent_sound. It means that sound must be fully faded, but sound volume must be changed dynamically at all time when player reachs the shape border. Otherwise sound fade must be dissapear step by step when player reaches to the sound_ent from shapes' border. I can't do it with default audio cases.

When I used AudioAreaAmbience, it worked with shape, and I heard that sound stopped when player reached this border. No fade, no dynamically volumechange of this sound. Simply stop. Fade works only on big distances in your engine..
Last edited by AlexD88 on Tue Jan 09, 2018 12:35 pm, edited 1 time in total.

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