Hi,
When i switch from pistol to rifle some footstep sound are missing? Actually footstep sounds only work correctly with pistol equipped.
It's gamesdk 5.4.
How to fix this?
Re: Footstep sound
#5I have tried all 3. And everything is at default.
When i switch to Wwise i don't hear footstep sounds at all.
When i switch to Wwise i don't hear footstep sounds at all.
Re: Footstep sound
#6Hi Ancient76,
thanks for spotting this. The footsteps are indeed missing using the Wwise Implementation.
Reason for that is a missing "Default Switch/State" in the footstep setup... ...which results Wwise not playing any sound, throwing following error when Profiling it: As soon as you set a state, the footsteps should work again.
Testing this with Wwise 2017.1.2. Audiokinetic added a fallback to use "first in the list" if no switch/state is defined.
Does this make sense?
Cheers.
-FLo
thanks for spotting this. The footsteps are indeed missing using the Wwise Implementation.
Reason for that is a missing "Default Switch/State" in the footstep setup... ...which results Wwise not playing any sound, throwing following error when Profiling it: As soon as you set a state, the footsteps should work again.
Testing this with Wwise 2017.1.2. Audiokinetic added a fallback to use "first in the list" if no switch/state is defined.
Does this make sense?
Cheers.
-FLo
Re: Footstep sound
#7So i should use Wwise program to fix this. Ok.Hi Ancient76,
thanks for spotting this. The footsteps are indeed missing using the Wwise Implementation.
Reason for that is a missing "Default Switch/State" in the footstep setup...
wwise_default_switch_issue_03.PNG
...which results Wwise not playing any sound, throwing following error when Profiling it:
wwise_default_switch_issue_01.PNG
As soon as you set a state, the footsteps should work again.
Testing this with Wwise 2017.1.2. Audiokinetic added a fallback to use "first in the list" if no switch/state is defined.
Does this make sense?
Cheers.
-FLo
But this is the problem that i have with footsteps. It's the same if i use SDLmixer or FMod. It only works correctly with pistol equipped.
Here is a video:
Re: Footstep sound
#8Hi Ancient76,
the issue you describe is caused by out of sync tagging of the rifle animation (sloppy me
).
You can correct it by changing/adding the footstep entries via the AnimEvents.
To find out which animation is actually used, type in the cvar "mn_debug dude" and move with the rifle equipped. Now open the Character Tool via Tools -> Animation -> Character Tool, load the GameSDK_Player and search for this animation (e.g. stand_tac_move_rifle_3p_01). You can now adjust the timings by adding/removing or shifting the keys around.
There is more about this topic in the documentation here:
http://docs.cryengine.com/pages/viewpag ... d=23308249
http://docs.cryengine.com/pages/viewpag ... d=23308250
Does this make sense?
Cheers.
-FLo
the issue you describe is caused by out of sync tagging of the rifle animation (sloppy me

You can correct it by changing/adding the footstep entries via the AnimEvents.
To find out which animation is actually used, type in the cvar "mn_debug dude" and move with the rifle equipped. Now open the Character Tool via Tools -> Animation -> Character Tool, load the GameSDK_Player and search for this animation (e.g. stand_tac_move_rifle_3p_01). You can now adjust the timings by adding/removing or shifting the keys around.
There is more about this topic in the documentation here:
http://docs.cryengine.com/pages/viewpag ... d=23308249
http://docs.cryengine.com/pages/viewpag ... d=23308250
Does this make sense?
Cheers.
-FLo
Re: Footstep sound
#9Ok, i'm gonna try this.
Btw, why "hud_bobHud" command does not work? I want to disable hud bob.
Btw, why "hud_bobHud" command does not work? I want to disable hud bob.
Re: Footstep sound
#10hud_bobHud is for the HUD elements only.
I think you are looking for cl_bobHeight.
This works for GameSDK in 5.4. Can you confirm this works for you?
I think you are looking for cl_bobHeight.
This works for GameSDK in 5.4. Can you confirm this works for you?
Uniflare
CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
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CRYENGINE Technical Community Manager
Here to help the community and social channels grow and thrive.
My personal belongings;
Beginner Guides | My GitHub | Splash Plugin