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Wwise callbacks to cryengine ?

Posted: Fri Jun 21, 2019 1:02 pm
by manuk
Are the callbacks on a Wwise type event implemented on cryengine ?
i would have a callback from a music intoo wwise to cryengine to activate something, for exemple when the music reach new bar or on every beat or grid, etc...
if this is not implemented, how hard it should be to implement it intoo c++ ?

Re: Wwise callbacks to cryengine ?

Posted: Sat Jun 22, 2019 7:02 pm
by Cry-Thomas
That's an interesting question. We indeed did not implement such a system yet but thinking about it I don't see anything particularly hard to implement. If there's time we'll play around with it the next days and see if we can get anything in for 5.6 if not then certainly 5.7.

Where would you want to listen to such events? In FlowGraph or purely C++? Please elaborate on the use case that you're thinking about.

Re: Wwise callbacks to cryengine ?

Posted: Fri Jul 05, 2019 8:28 am
by Cry-Marius
This feature will be available in 5.6 release. In C++ via ExecuteTriggerWithCallbacks and in flowgraph with the new node Audio:TriggerWithCallbacks.