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Loading Localisation Soundbanks

Posted: Wed Jun 27, 2018 9:48 am
by tomavis
Hi,

I'm using 5.5 preview 4 with Wwise. I have a soundbank for voices which is currently only in one language - English (US). When I build the soundbanks in Wwise this soundbank is placed in a separate folder (as you can see in the screenshot of the folder structure) as expected. The only problem is this folder isn't appearing in the ACE (shown in the other screenshot). I'm sure it used to appear in older versions of the engine, but now it's not visible. How do I go about setting this up?

Re: Loading Localisation Soundbanks

Posted: Wed Jun 27, 2018 10:25 am
by cry-thomas
Hi tomavis,

That's expected behavior as the engine expects to find localized data under <projectroot>/localization/<language>/audio/<middleware>/assets
In your case <middleware> is wwise
<language> is the string set via the g_languageAudio cvar

We do provide scripts that can be run as a "Post-Generation Step" in Wwise. You'll find those in the GameSDK Wwise project under CrytekScripts. Find it as a free download at the marketplace here. https://www.cryengine.com/marketplace/c ... se-project
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Re: Loading Localisation Soundbanks

Posted: Wed Jun 27, 2018 12:31 pm
by tomavis
Does that mean it bypasses the ACE entirely, and should just load the soundbank when the cvar is called?

Re: Loading Localisation Soundbanks

Posted: Wed Jun 27, 2018 6:55 pm
by cry-thomas
It just makes sure that the ACE displays localized soundbanks properly which are as well equipped with a dedicated icon. See screenshot below. Those banks can then be handled like any other bank. The only difference is that those get swapped out whenever the language cvar changes.
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temp3.png (14.8 KiB) Viewed 899 times

Re: Loading Localisation Soundbanks

Posted: Thu Jun 28, 2018 10:31 am
by tomavis
Got it working now. Thanks for your help.

Re: Loading Localisation Soundbanks

Posted: Fri Jun 29, 2018 6:31 am
by cry-thomas
You're welcome, glad we could help!