Audio stays muted and doesn't want to play (Fmod)
Posted: Wed Mar 24, 2021 1:35 pm
Hi! Before I start, I want to say that I'm using CryEngine 5.6.7 and I have the 2.00.07 version of Fmod.
Alright, to the meat of the problem now:
I am having a lot of issues regarding Fmod currently. I can set import sounds as well as set up banks and events fine in FMOD and they appear in my audio controls editor. The problem I have is that currently, CryEngine is just fully muted and doesn't want to play the sounds I imported, even when I place an ATS(audio trigger spot) on the map. If this problem can be easily fixed, then I haven't found the answer to that yet, which is why I am here.
Here's a screenshot of what happens when I use the draw debug feature: Hoping anyone has an idea on how to fix this. Thanks in advance!
(*EDIT*: I have unmuted the audio in CryEngine and it doesn't work still)
Alright, to the meat of the problem now:
I am having a lot of issues regarding Fmod currently. I can set import sounds as well as set up banks and events fine in FMOD and they appear in my audio controls editor. The problem I have is that currently, CryEngine is just fully muted and doesn't want to play the sounds I imported, even when I place an ATS(audio trigger spot) on the map. If this problem can be easily fixed, then I haven't found the answer to that yet, which is why I am here.
Here's a screenshot of what happens when I use the draw debug feature: Hoping anyone has an idea on how to fix this. Thanks in advance!
(*EDIT*: I have unmuted the audio in CryEngine and it doesn't work still)