Re: The reason for using this all the Audio Middleware in cryengine !!!!

#2
Its awesome that Crytek is focusing on audio middleware like they are. For now we have FMOD Studio, Wwise, SDL Mixer and PortAudio in CRYENGINE 5.5.

With CRYENGINE 5.6 we'll see the arrival of Criware ADX2 which is great, quality wise it sits somewhere between Wwise and FMOD Studio.

With CRYENGINE 5.7 we'll most likely see the introduction of the Miles Sound System by RAD Game Tools (unless otherwise delayed).

Also i see Fabric Middle-Ware under Research and Development, not sure what this is.

Hopefully Crytek will continue down this path and perhaps even look into Valve's Steam Audio https://valvesoftware.github.io/steam-audio/

Steam Audio (in beta) already supports FMOD Studio as a plugin.

Re: The reason for using this all the Audio Middleware in cryengine !!!!

#3
Its awesome that Crytek is focusing on audio middleware like they are. For now we have FMOD Studio, Wwise, SDL Mixer and PortAudio in CRYENGINE 5.5.

With CRYENGINE 5.6 we'll see the arrival of Criware ADX2 which is great, quality wise it sits somewhere between Wwise and FMOD Studio.

With CRYENGINE 5.7 we'll most likely see the introduction of the Miles Sound System by RAD Game Tools (unless otherwise delayed).

Also i see Fabric Middle-Ware under Research and Development, not sure what this is.

Hopefully Crytek will continue down this path and perhaps even look into Valve's Steam Audio https://valvesoftware.github.io/steam-audio/

Steam Audio (in beta) already supports FMOD Studio as a plugin.
To use Audio Middleware, you must pay for it without exception
My main question is that there is no independent audio system on the motor (audio independence is very important for small teams)
To get rid of Audio Middleware.

Re: The reason for using this all the Audio Middleware in cryengine !!!!

#5
FMOD Studio is free as long as revenue is under $500000 per year and one title per year.

SDL Mixer and PortAudio is free of use.

Can't get rid of audio middleware, developers need it. Without it you basicly dont have much functionality except the basic stuff SDLMixer offers.
So the FMOD middleware is good for small teams?
Fmod is not fully compatible with cryengine now, right?(It seems to me that in version 5.6 there is complete compatibility.)

Re: The reason for using this all the Audio Middleware in cryengine !!!!

#9
Is FMOD now complete on the cryengine?
It will be with the release of 5.6.

What is the FMOD upgrade in version 5.6?
We implemented the ability to simply localize between different languages with Fmod in 5.6 and added support for streamed assets on top of it.

The Fmod GameSDK project is almost incomplete.
Correct, it is not as extensive as the design done in Wwise.

Will be updated in the future?
As GameSDK has not our focus anymore beyond minimal maintenance it is very unlikely.


In general we recommend to create custom audio projects as the GameSDK ones are naturally more of a minimal showcase on how things can be done. This is especially reflected through the fact that no original assets are available for those projects that would allow customization and with that recompilation.

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