Audio stays muted and doesn't want to play (Fmod)

#1
Hi! Before I start, I want to say that I'm using CryEngine 5.6.7 and I have the 2.00.07 version of Fmod.

Alright, to the meat of the problem now:

I am having a lot of issues regarding Fmod currently. I can set import sounds as well as set up banks and events fine in FMOD and they appear in my audio controls editor. The problem I have is that currently, CryEngine is just fully muted and doesn't want to play the sounds I imported, even when I place an ATS(audio trigger spot) on the map. If this problem can be easily fixed, then I haven't found the answer to that yet, which is why I am here.

Here's a screenshot of what happens when I use the draw debug feature:
help...PNG
help...PNG (580.52 KiB) Viewed 3612 times
Hoping anyone has an idea on how to fix this. Thanks in advance!

(*EDIT*: I have unmuted the audio in CryEngine and it doesn't work still)

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