Re: much skins with character,how to import to cryengine with "character tool" from fbx file?

#3


Thanks for your reply. But I draged "fbx" file to "character tool" editor to auto product "cdf" file like the below video

https://www.youtube.com/watch?v=TUDWb1CMETE

So the question was occured as I mentioned above ?

Re: much skins with character,how to import to cryengine with "character tool" from fbx file?

#5



Yes, I properly mode and rig.
I used maya and bind two object to one skeleton then export to fbx file., and next that imported to cryengine by "tools"->"animation"->"character tool" editor.
and the result is only one object be loaded as skin,not two,why?

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