[SOLVED] Problem to physicalize a skeleton imported from an FBX

#1
I have a problem to physicalize a skeleton imported from an FBX. When I create a skeleton by default in Blender, everything works fine, but when the skeleton is imported from an FBX it does not create the physical boxes in Cryengine (only for the root bone).
I use BCRY 5.2.0 to export.



With Blender skeleton
blender_skeleteon.png
blender_skeleteon.png (117.14 KiB) Viewed 325 times
Skeleton from FBX
fbx_skeleton.png
fbx_skeleton.png (95 KiB) Viewed 325 times
Last edited by kestli on Wed Dec 20, 2017 5:02 pm, edited 1 time in total.

Re: Problem to physicalize a skeleton imported from an FBX

#2
Ok, I found the problem.
The solution is to rename the bones that for some reason the character ":" is not recognized.

In this example all the bones were physicalized but only the renamed ones are recognized by the engine (or by the BCRY script)
blender_forma_correcta.png
blender_forma_correcta.png (117.46 KiB) Viewed 311 times
I leave a little script in python for blender to solve the problem with Mixamo

Code: Select all

import bpy bone = bpy.data.objects["Armature"].data.bones for i in bone : if i.name[:9] == "mixamorig" : print ("Mixamo detectado") i.name = i.name[10:] print (i.name)

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