I have a problem to physicalize a skeleton imported from an FBX. When I create a skeleton by default in Blender, everything works fine, but when the skeleton is imported from an FBX it does not create the physical boxes in Cryengine (only for the root bone).
I use BCRY 5.2.0 to export.
With Blender skeleton
Skeleton from FBX
Last edited by kestli on Wed Dec 20, 2017 5:02 pm, edited 1 time in total.