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How to make an animation stop at the final frame?

Posted: Fri Sep 06, 2019 10:36 pm
by cryloomis
Hi all!

My animation is set not to loop, however when it finishes it reverts the model to either it's default pose or the first frame of the animation (likely the default pose). Is it possible to get the animation to stop at the final frame of the animation either through mannequin or in c++ or any other method?

I am using the advanced animation component and a custom cdf with animations.

If this is not possible is there at least some way I can make it transition to the animation / pose I want when the animation is finished? (By getting a callback in c++ when the animation is finished?)

Also sorry I wasn't sure whether to put this in models and art or in programming...

Thanks in advance anyone who has info!!

Re: How to make an animation stop at the final frame?

Posted: Wed Sep 11, 2019 9:34 am
by Cry-Flare
Can you explain how you setup the animations in Mannequin?
I assume this is a fragment and you want the fragment to stay on the last frame?