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Skinweighting of animated character from Maya gets changed in Cryengine.

Posted: Thu May 30, 2019 11:42 pm
by stmilurz
Hello everyone,
i'm currently having problems with importing my animated character into cryengine. When i play the animation in the Character Tool, it seems as if the skinweights have been messed up: https://youtu.be/Q6FfugxTGPw . I rigged and skinned the model in Maya, and I followed this tutorial to import the character into cryengine: https://www.youtube.com/watch?v=bRYDiTz ... e=youtu.be . After skinning, i added a root joint (for cryengine export) to the rig. could that be the problem?

Re: Skinweighting of animated character from Maya gets changed in Cryengine.

Posted: Mon Jun 03, 2019 8:41 am
by bowlmaster
same here
3ds max to cry