Maya, complex proxy from primitive

#1
Hello, friends. I ask for help. I work in Maya and have Cryengine 5.4 verison. I want to do complex proxy from primitive. I did a cryexportnode group. Primitive proxy put into proxy_group and to type "box" in UPD for each primitive. In physicalise choose default. Export to engine. In console type e_Debug Draw 19 and I see the number 0, although there should be 6 (because six primitives). What am I doing wrong?
https://ibb.co/hghMh1g
https://ibb.co/ZWwj0zZ
https://ibb.co/6RRxHJ0
https://ibb.co/LZ0NN79
If i did physicalise ProxyNoDraw then proxy rotates 90 degrees in the engine
https://ibb.co/JQ1fhDb

Re: Maya, complex proxy from primitive

#2
Hello, friends. I ask for help. I work in Maya and have Cryengine 5.4 verison. I want to do complex proxy from primitive. I did a cryexportnode group. Primitive proxy put into proxy_group and to type "box" in UPD for each primitive. In physicalise choose default. Export to engine. In console type e_Debug Draw 19 and I see the number 0, although there should be 6 (because six primitives). What am I doing wrong?
https://ibb.co/hghMh1g
https://ibb.co/ZWwj0zZ
https://ibb.co/6RRxHJ0
https://ibb.co/LZ0NN79
If i did physicalise ProxyNoDraw then proxy rotates 90 degrees in the engine
https://ibb.co/JQ1fhDb
take a look into this thread maybe can help you, ath the botto mthere is also a maya scene to download to see the setup
Image

Re: Maya, complex proxy from primitive

#3
Hello, friends. I ask for help. I work in Maya and have Cryengine 5.4 verison. I want to do complex proxy from primitive. I did a cryexportnode group. Primitive proxy put into proxy_group and to type "box" in UPD for each primitive. In physicalise choose default. Export to engine. In console type e_Debug Draw 19 and I see the number 0, although there should be 6 (because six primitives). What am I doing wrong?
https://ibb.co/hghMh1g
https://ibb.co/ZWwj0zZ
https://ibb.co/6RRxHJ0
https://ibb.co/LZ0NN79
If i did physicalise ProxyNoDraw then proxy rotates 90 degrees in the engine
https://ibb.co/JQ1fhDb
take a look into this thread maybe can help you, ath the botto mthere is also a maya scene to download to see the setup
the link does not work :(

Re: Maya, complex proxy from primitive

#4
Hello, friends. I ask for help. I work in Maya and have Cryengine 5.4 verison. I want to do complex proxy from primitive. I did a cryexportnode group. Primitive proxy put into proxy_group and to type "box" in UPD for each primitive. In physicalise choose default. Export to engine. In console type e_Debug Draw 19 and I see the number 0, although there should be 6 (because six primitives). What am I doing wrong?
https://ibb.co/hghMh1g
https://ibb.co/ZWwj0zZ
https://ibb.co/6RRxHJ0
https://ibb.co/LZ0NN79
If i did physicalise ProxyNoDraw then proxy rotates 90 degrees in the engine
https://ibb.co/JQ1fhDb
take a look into this thread maybe can help you, ath the botto mthere is also a maya scene to download to see the setup
the link does not work :(
oh sorry of course i didn't post it lol, https://www.cryengine.com/community_arc ... 5&t=133020
Image

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