Thanks for your awesome work, you're really helping me
But there is another problem, unfortunately I have many animations that are attached to the old rigging, so they don't fit to the new skeleton which you made.
Here are some examples:
https://drive.google.com/file/d/1QZbMgB ... 7Y30x/view
https://drive.google.com/file/d/1-3AWFU ... f5sZ1/view
Is there a way to adjust them to the new skeleton?
Sorry I'm not very familiar with this engine, but I want to learn it
- Somehow the new .fbx looks like this in the animation editor
- ganon no head.png (108.09 KiB) Viewed 573 times