I know that it is necessary to use heightmap. But I always have distortions. And I need 100% coincidence. I've tried everything. The fact is that my terrain is a 3D object that was created in 3d max. In addition, the object has non-standard dimensions: 1445462x1445.462 (in the form of a square), and also the height of 121.829. As you can understand, such dimensions can not be used in CryEngine, so I put a square on the object with a size of 2048s2048, after which I try to make a heightmap. Whatever I did, it does not work out for me. And most importantly - this object is very unusual: there are many important holes in it, which must be copied exactly in the same way as on the object. I do not know what to do. I'll give you the original object: if you want, you can try to do something. I will be very grateful if you explain to me what the problem is or at least give a ready-made heightmap.