Page 1 of 1

How to run custom reload animation from fbx in weapon xml file?

Posted: Sun Jun 03, 2018 5:57 am
by esmailjamshidiasl
hello
i made new weapon with xml and imported it to sandbox.now i want to add my reload animation to weapon.in xml file , animations load from .dba but i want to load from fbx , cga , anim or etc.so is it possible?

Re: How to run custom reload animation from fbx in weapon xml file?

Posted: Tue Dec 04, 2018 8:07 pm
by vishdrck
Hey reload animations mean I think you are talking about player reload the weapon?If yes I think you have to make new animations using sdk skeleton and export it as fbx and then you can import that fbx file into characters editor or simply drag it into asset browser.It builds all possibilities [.skin,.chr,.anm] using that fbx.Finally you have to make a copy of a pre-built weapon xml file and edit it.
Cheers!
hello
i made new weapon with xml and imported it to sandbox.now i want to add my reload animation to weapon.in xml file , animations load from .dba but i want to load from fbx , cga , anim or etc.so is it possible?

Re: How to run custom reload animation from fbx in weapon xml file?

Posted: Fri May 10, 2019 4:05 am
by esmailjamshidiasl
Hello
i have about 40 weapons with 4k textures and full animations in fbx. they are not using cryengine skeletal. i want to use them in cryengine.

in unity and unreal engine i can import these weapons and use them but in cryengine i think base is different.

NOTE: my weapons have hands model. but in cryengine weapons must have no hands models.is'nt it?

Re: How to run custom reload animation from fbx in weapon xml file?

Posted: Fri May 10, 2019 6:08 am
by Hamedudk
Hello
i have about 40 weapons with 4k textures and full animations in fbx. they are not using cryengine skeletal. i want to use them in cryengine.

in unity and unreal engine i can import these weapons and use them but in cryengine i think base is different.

NOTE: my weapons have hands model. but in cryengine weapons must have no hands models.is'nt it?
HI
This video builds a weapon in cryengine 5.

https://www.youtube.com/watch?v=avCrFyg3L3w
طبیق همین آموزش راحت میتونی اسلحه ایجاد کنی

Re: How to run custom reload animation from fbx in weapon xml file?

Posted: Sun May 12, 2019 12:02 pm
by esmailjamshidiasl
Hello
i have about 40 weapons with 4k textures and full animations in fbx. they are not using cryengine skeletal. i want to use them in cryengine.

in unity and unreal engine i can import these weapons and use them but in cryengine i think base is different.

NOTE: my weapons have hands model. but in cryengine weapons must have no hands models.is'nt it?
HI
This video builds a weapon in cryengine 5.

https://www.youtube.com/watch?v=avCrFyg3L3w
طبیق همین آموزش راحت میتونی اسلحه ایجاد کنی
thank you. i will check it. دمت گرم