Re: How to run custom reload animation from fbx in weapon xml file?

#2
Hey reload animations mean I think you are talking about player reload the weapon?If yes I think you have to make new animations using sdk skeleton and export it as fbx and then you can import that fbx file into characters editor or simply drag it into asset browser.It builds all possibilities [.skin,.chr,.anm] using that fbx.Finally you have to make a copy of a pre-built weapon xml file and edit it.
Cheers!
hello
i made new weapon with xml and imported it to sandbox.now i want to add my reload animation to weapon.in xml file , animations load from .dba but i want to load from fbx , cga , anim or etc.so is it possible?
Vishwajith Weerasinghe

Who is online

Users browsing this forum: edmanjo and 6 guests

cron