Screwed UV's on VCloth attachment mesh

Hi, I'm exporting mesh as a .skin file for Vcloth attachment's rendermesh and get screwed, weird UV's. When using the same .skin file as a regular skin attachment UV's are correct.
Appart from that, cloth simulation works fine , just UV's on the mesh are not right.
I've checked this on 5.3 5.4 and 5.5 buid . and 3dsmax 2015 and 2018 and I get the same bug on all of them. Please send me some hope : /

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