So here is what I'm thinking.
Using Blender is easy to import character into CryEngine, but will it optimize for my game? because Fbx import won't know which component it should take and which it should leave.
Using Maya is hard to import character into CryEngine, but will it really better than using Blender, because I see that the FBX importer is so advanced while the CryTool for Maya is (I guess) under-developed?, CryTek even leaves junk melscript in this CryTool, so is Maya's CryTool better than CryEngine FBX importer? btw, and I'm using CryTools for Maya 2017.
Please give me advice, thanks.