Re: BCRY Exporter - Blender to CryEngine Content Pipeline

weird, looks like attached bones works fine and detached bones failed ? never encounter that problem maybe this is an issue related to recent updates, It been a long time I didn't try to export a skeleton
I had the same thought (that it could be related to detached bones), but the two bones next to the head are detaced aswell and work just fine. Furthermore I tried the Player_SDK Skeleton which has detached bones aswell. They work fine also. I have no idea what could cause this issue. I also have a really complex rig which took me two weeks to create. Same thing here. When I export it with BCRY, it seems to be broken. Inside the fbx importer it works just fine.

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