Affordable Mocap Suggestions

#1
Hi everyone!

Pete here again! I'd love to get some feedback and suggestions on what motion capture setup you/your studio may have and recommend.

The game we're currently developing using CryEngine is a very story intensive and I want us to bring a better focus on detail in our character animations.

We are just an indie developer team though and budget may be a bit scarce. But we're willing to invest for the gear and I'd love to get some feedback on anyone's suggestions on what mocap setup you use.

We're using Blender, Substance Painter, and Quixel's asset pack (MegaScans, Bridge, etc), as our main 3D Modelling and texturing software. And, while I know CryEngine has proper integration with Maya, we're not keen on going with Maya yet.

Thanks so much.

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