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Cryengine shader support in Substance Painter

Posted: Tue Sep 25, 2018 7:41 pm
by tvivash
Hi, In the CEV crydocs for Substance support, there is a CryEngine shader made available for use in Substance Painter
(http://docs.cryengine.com/display/CEMAN ... INE+Shader).
However this is outdated for the current version and I've only managed to fix it for my personal version (Substance Painter 2) and not my professional license at work (Substance Painter 2018). Is there another version of this available, or is there a way to fix this? The closest I got, was to make it render in black, however there were no longer any errors in Substance Painter's log.
Hope someone can help! Thanks.

Re: Cryengine shader support in Substance Painter

Posted: Wed Sep 26, 2018 9:09 am
by noise
This is absolutely not necessary, the material looks almost identical to that in Painter that in Cryengine without any shaders

Re: Cryengine shader support in Substance Painter

Posted: Wed Sep 26, 2018 10:03 am
by darmaximus
Hi, In the CEV crydocs for Substance support, there is a CryEngine shader made available for use in Substance Painter
(http://docs.cryengine.com/display/CEMAN ... INE+Shader).
However this is outdated for the current version and I've only managed to fix it for my personal version (Substance Painter 2) and not my professional license at work (Substance Painter 2018). Is there another version of this available, or is there a way to fix this? The closest I got, was to make it render in black, however there were no longer any errors in Substance Painter's log.
Hope someone can help! Thanks.
Why don't you use Spec/Gloss (Allegorithmic) workflow and use Cryengine export preset? Using it myself and results are pretty good. Spec / Gloss preview is pretty similar to CE view. I do tend to use Studio Lights settings time to time cause then preview is very close to stock CE.