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Character Creation Exporter - Cry-Danny's ceMaxutils script

Posted: Mon Jun 18, 2018 8:25 am
by GCC|Vinniemc
Here is a video tutorial on how to use this script (available on the Marketplace), to import non std characters and their animations. into Cryengine.
Works on characters such as; Mixamo, Iclone, Makehuman and other non Cryengine std characters.

https://vimeo.com/275523632

Cheers
VinnieMc

Re: Character Creation Exporter - Cry-Danny's ceMaxutils script

Posted: Thu Jun 21, 2018 10:04 am
by Cry-Flare
Excellent initiative.
Thanks for sharing :).

Re: Character Creation Exporter - Cry-Danny's ceMaxutils script

Posted: Fri Jun 22, 2018 9:22 am
by GCC|Vinniemc
Appreciated!

Cheers
VinnieMc

Re: Character Creation Exporter - Cry-Danny's ceMaxutils script

Posted: Mon Jun 25, 2018 3:50 pm
by bowlmaster
Thank YOU!
This helps a lot!

But i have a Problem and hope some of you Pro's can help me!
How i have to setup these Eyelashes in Cryengine 5.4 ???



Image
Image
Image


Here are the Texture Files:
http://longhill.eu/Help.zip


In 3DS Max i have created a new Material for the Eyelashes and only the Body Difuse and the Body Opacity Map included and this works perfectly.
But in Cryengine i have no Luck with this.

Re: Character Creation Exporter - Cry-Danny's ceMaxutils script

Posted: Wed Jun 27, 2018 8:58 am
by bowlmaster
Solved!!!
I found out by myself!
In Photoshop i put the Opacity Map in the Difuse Map Alpha Chanel and saved that with Preset "AlbedoWithGenericAlpha".
In CryEngine in Material Editor you have to put the saved File in Difuse Layer and Set the Opacity to 99! Thats all!
Image

Re: Character Creation Exporter - Cry-Danny's ceMaxutils script

Posted: Fri Jun 29, 2018 9:24 pm
by GCC|Vinniemc
Sorry I missed your question but seems you solved it yourself.
Well Done!


Cheers

VinnieMc