Hi. I am aiming to add some of my 3d models into UI, for overviewing items. I didn't want it to be entity related, obviously I can spawn empty entity that will be storing this geometry, and swap geometries whenever I want, eventually.
But I would like this mesh to be in front of the camera always in some specific place in UI. I was thinking what is the proper way to do it. So far I use pEntity->LoadGeometry() method, and I take position and forward direction of the camera to place it where I want. Is this the proper way? Or is there any other way to render meshes. I tried with IStatObj interface, and I got the pointer, but all I can do with it is to apply it to some entity, which is the same as calling LoadGeometry. Any ideas?
Rendering mesh for UI purposes
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