You can include effects header files in each and every material shader file to support the effects of all materials.
#include "effect_shader.cfi" <-include effects header files in each and every material shader
color = function():
style header add please
head, body, cloth = material is different for each modeling
rim lighting = all material support effect file ( header file )
HumanSkin shader - head, body
illum shader - item ( weapon, shield, cloth )
effect shader - effect header file for all other shader material support ( add please !!!! )
Purpose of effect shader
Turns the target effect shader on or off during the action event time (attack or defense).
real time toggle target's effect shader.
rim light color change support please.
The following conditions must be met:
Add generic common effects shader even if the material is different for each modeling!