Decal vs opacity map

All kind day! I create material for particles with use of geometry. As a result dynamic material has turned out. There was a need of partial transparency, more precisely than transition from color to transparency. For these purposes I used the transfer. The result has pleased, but the particle isn't displayed against the background of the sky. To the place of it I have decided to use the card of opacity, but the slot sweat such texture just isn't present! Explain please how to change setting up the transfer what there would be a display in the sky? Or tell how to connect the card of opacity?
Last edited by Coreanimag on Wed Feb 14, 2018 3:10 pm, edited 1 time in total.

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