Black shadow problem

#1
Hello, from 2 days i have a shadow problem and i try to generate cubemap of environmentprobe more times,generating texture ,set the time of day but nothing change here below a screenshot this happen in-game and in editor too.

http://i.imgur.com/18tr2TN.png

i see that i have an error in my root folder

http://i.imgur.com/8V18vjV.png

Code: Select all

Logged at Sunday, January 08, 2017 09:22:29
FileVersion: 3.8.6.49
ProductVersion: 3.8.6.49
LogFile: Editor.log
GameDir: GameSDK
Executable: C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\bin\win_x64\Editor.exe

Exception Code: 0xC0000005
Exception Addr: 0x0033:0x000000BFF2EE1157
Exception Module: <Unknown>
Exception Description: EXCEPTION_ACCESS_VIOLATION, Attempt to write data to address 0x000000BFF2EE1157

The memory could not be "written"
Memory in use: 2047.7MB
Debug Status:
Out of Memory: 0

Call Stack Trace:
77) function=0x000000BFF2EE1157
76) function=0x00007FF8C33D1EE9
75) function=0x00007FF8C340331D
74) function=0x00007FF8CF1B1096
73) function=0x00007FF8CF1780CE
72) function=0x00007FF8CF1783C5
71) function=0x00007FF8CF179C64
70) function=0x00007FF8CF204537
69) function=0x00007FF8CF1EAE95
68) function=0x00007FF8CF1FDF8A
67) function=0x00007FF753ED9038
66) function=0x00007FF753EDD8AE
65) function=0x00007FF753F198DB
64) function=0x00007FF753ED8F36
63) function=0x00007FF753EDDAFE
62) function=0x00007FF753F18F1C
61) function=0x00007FF753BFAE24
60) function=0x00007FF753BFE4EA
59) function=0x00007FF753BFB41E
58) function=0x00007FF753C009EB
57) function=0x00007FF8C7704331
56) function=0x00007FF753BEA791
55) function=0x00007FF753BEA8EF
54) function=0x00007FF753BEB264
53) function=0x00007FF753BDB6A4
52) function=0x00007FF753C1D9BD
51) function=0x00007FF753BF35BE
50) function=0x00007FF753BE4E82
49) function=0x00007FF8C76C17BE
48) function=0x00007FF8C76C1A36
47) function=0x00007FF8C7774B7B
46) function=0x00007FF8C7765E94
45) function=0x00007FF8C7773AF6
44) function=0x00007FF8C77651DE
43) function=0x0000000065A6E930
42) function=0x00007FF8C7765148
41) function=0x00007FF8C77629E6
40) function=0x00007FF8C7762DA0
39) function=0x00007FF8C761C9D1
38) function=0x00007FF8E1E924FD
37) function=0x00007FF8E1EF28DE
36) function=0x00007FF8E1EF27EB
35) function=0x0000000065D50619
34) function=0x00000000659ED335
33) function=0x00007FF8E1E924FD
32) function=0x00007FF8E1E93AF2
31) function=0x00007FF8E1E93BBE
30) function=0x00007FF8E5A62524
29) function=0x00007FF8E1E9102A
28) function=0x00007FF8E1E956ED
27) function=0x00007FF8E1EA1483
26) function=0x0000000065A35ABB
25) function=0x0000000065A3732E
24) function=0x0000000065A220DE
23) function=0x00007FF8C77656DF
22) function=0x00007FF8C7765148
21) function=0x00007FF8C77629E6
20) function=0x00007FF8C7762DA0
19) function=0x00007FF8C761C9D1
18) function=0x00007FF8E1E924FD
17) function=0x00007FF8E1EF28DE
16) function=0x00007FF8E1EF27EB
15) function=0x0000000065D50619
14) function=0x00000000659ED335
13) function=0x00007FF8E1E924FD
12) function=0x00007FF8E1E92357
11) function=0x00000000656BCA72
10) function=0x00007FF8CAFA0F8E
 9) function=0x0000000065678C92
 8) function=0x00007FF8CB1375F5
 7) function=0x00007FF753BEAD28
 6) function=0x00007FF8C774D746
 5) function=0x00007FF8C777C562
 4) function=0x00007FF75486E4EC
 3) function=0x00007FF8E43413D2
 2) function=0x00007FF8E59E54E4
 1) function=0x00007FF8E59E54E4


Suspended thread (JobSystem_Worker_0(Regular)):
 2) function=0x00007FF8E59E54E4
 1) function=0x00007FF8E59E54E4


Suspended thread (JobSystem_Worker_1(Regular)):
 2) function=0x00007FF8E59E54E4
 1) function=0x00007FF8E59E54E4


Suspended thread (JobSystem_Worker_2(Regular)):
 2) function=0x00007FF8E59E54E4
 1) function=0x00007FF8E59E54E4


Suspended thread (JobSystem_Worker_3(Regular)):
 2) function=0x00007FF8E59E54E4
 1) function=0x00007FF8E59E54E4


Suspended thread (JobSystem_Worker_0(Blocking)):
 2) function=0x00007FF8E59E54E4
 1) function=0x00007FF8E59E54E4


Suspended thread (Physics):
 2) function=0x00007FF8E59E54E4
 1) function=0x00007FF8E59E54E4


Suspended thread (Physics0):
 2) function=0x00007FF8E59E54E4
 1) function=0x00007FF8E59E54E4

Re: Black shadow problem

#6
creating1 wrote:can you create a new environment probe in another map. if not then check to see if your antivirus is letting you create files.

uniflare wrote:I dont know the problem but you can provide an editor.log/game.log and dxdiag.txt files and hopefully someone with a little more knowledge can provide some insight.

Are you max memory at 2gb? Thats pretty low for game dev imo.
Report this postQuote
yes i can this problem happen after i opened editor in my notebook and then reopened with my desktop pc, i think something in my notebook corrupt level, but really i don't know what, creating i can create environment probe in other level, it's like my notebook produce this artifacts the only think i supposed is that my notebook videocard have some problem and this influence the editor, aniway im redoing my level from 0 this is really bad but ok i will lose some days. i just want to advise anyone using the 3.8.6 editor be careful don't pass the level from pc to another it could be dangerous. here down the log files:

EDITOR:

Code: Select all

BackupNameAttachment=" Build(49) 11 Feb 17 (03 21 27)"  -- used by backup system
Log Started at 02/11/17 03:21:27
Built on Dec 10 2015 01:34:34
Running 64 bit Windows version
Executable: C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\bin\win_x64\Editor.exe
FileVersion: 3.8.6.49
ProductVersion: 3.8.6.49
Using Microsoft (tm) C++ Standard Library implementation
EaaS Build
Added MOD directory <engine> to CryPak

Total number of logical processors: 4
Number of available logical processors: 4
Total number of system cores: 4
Number of cores available to process: 4
 
Processor 0:
  CPU: Intel Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
  Family: 6, Model: 14, Stepping: 3
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
Processor 1:
  CPU: Intel Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
  Family: 6, Model: 14, Stepping: 3
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
Processor 2:
  CPU: Intel Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
  Family: 6, Model: 14, Stepping: 3
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
Processor 3:
  CPU: Intel Intel(R) Core(TM) i5-6400 CPU @ 2.70GHz
  Family: 6, Model: 14, Stepping: 3
  FPU: On-Chip
  3DNow!: not present
  MMX: not present
  SSE: present
  SSE2: present
  SSE3: present
  Serial number not present or disabled
 
[HMD][Oculus] Cvars initialised
Loading Config file system.cfg (system.cfg)
<03:21:27> OnSysSpecChange(4)
<03:21:27> [Warning] Config file VeryHighSpec.cfg not found!
<03:21:27> Loading Config file editor.cfg (editor.cfg)
<03:21:27> GameDir: GameSDK
<03:21:27> Loading Config file GameSDK/game.cfg (gamesdk\game.cfg)
<03:21:27> creating CVarGroups from directory 'Config/CVarGroups' ...
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_full.cfg (gamesdk\config\cvargroups\sys_spec_full.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_gameeffects.cfg (gamesdk\config\cvargroups\sys_spec_gameeffects.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_light.cfg (gamesdk\config\cvargroups\sys_spec_light.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_objectdetail.cfg (gamesdk\config\cvargroups\sys_spec_objectdetail.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_particles.cfg (gamesdk\config\cvargroups\sys_spec_particles.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_physics.cfg (gamesdk\config\cvargroups\sys_spec_physics.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_postprocessing.cfg (gamesdk\config\cvargroups\sys_spec_postprocessing.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_quality.cfg (gamesdk\config\cvargroups\sys_spec_quality.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_shading.cfg (gamesdk\config\cvargroups\sys_spec_shading.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_shadows.cfg (gamesdk\config\cvargroups\sys_spec_shadows.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_sound.cfg (gamesdk\config\cvargroups\sys_spec_sound.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_texture.cfg (gamesdk\config\cvargroups\sys_spec_texture.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_textureresolution.cfg (gamesdk\config\cvargroups\sys_spec_textureresolution.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_volumetriceffects.cfg (gamesdk\config\cvargroups\sys_spec_volumetriceffects.cfg)
<03:21:27> Loading Config file Config/CVarGroups/sys_spec_water.cfg (gamesdk\config\cvargroups\sys_spec_water.cfg)
<03:21:27> Windows 8.1 64 bit (build 6.3.9600)
<03:21:27> User name: "Luca"
<03:21:27> System language: Italian
<03:21:27> Windows Directory: "C:\Windows"
<03:21:27> Local time is 03:21:27 02/11/17, system running for 17747 minutes
<03:21:27> 16340MB physical memory installed, 13292MB available, 134217727MB virtual memory installed, 18 percent of memory in use
<03:21:27> PageFile usage: 83MB, Working Set: 30MB, Peak PageFile usage: 83MB,
<03:21:27> Current display mode is 1920x1080x32, (Unknown graphics card)
<03:21:27> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
<03:21:27> --------------------------------------------------------------------------------
<03:21:27> Loading Config file %USER%/game.cfg (c:\program files (x86)\steam\steamapps\common\cryengine\user\game.cfg)
<03:21:27> OnSysSpecChange(2)
<03:21:27> Loading Config file MedSpec.cfg (gamesdk\config\medspec.cfg)
<03:21:27> Loading Config file editor.cfg (editor.cfg)
<03:21:27> OnSysSpecChange(4)
<03:21:27> Loading Config file VeryHighSpec.cfg (gamesdk\config\veryhighspec.cfg)
<03:21:27> Loading Config file editor.cfg (editor.cfg)
<03:21:27> Loading Config file system.cfg (system.cfg)
<03:21:27> OnSysSpecChange(4)
<03:21:27> Loading Config file VeryHighSpec.cfg (gamesdk\config\veryhighspec.cfg)
<03:21:27> Loading Config file editor.cfg (editor.cfg)
<03:21:27> [Warning] Config file user.cfg not found!
<03:21:27> Stream Engine Initialization
<03:21:27> GameName: CRYENGINE SDK
<03:21:27> BuildTime: Dec 10 2015 01:34:34
<03:21:27> Physics initialization
<03:21:27> Initializing CryPhysics...
<03:21:27> Initializing CryPhysics done, MemUsage=708Kb
<03:21:27> <Audio>: AudioSystem initialization
<03:21:27> Initializing CrySoundSystem...
<03:21:30> Initializing CryAudioImplSDLMixer...
<03:21:30> <Audio> <2.371>: CryAudioImplSDLMixer loaded
<03:21:30> Initializing CryAudioImplSDLMixer done, MemUsage=4416Kb
<03:21:30> Initializing CrySoundSystem done, MemUsage=5616Kb
<03:21:30> Renderer initialization
<03:21:30> Logging video adapters:
<03:21:31> - NVIDIA GeForce GTX 1070 (vendor = 0x10de, device = 0x1b81)
<03:21:31>   - Adapter index: 0
<03:21:31>   - Dedicated video memory: 8053 MB
<03:21:31>   - Feature level: DX11 (SM 5.0)
<03:21:31>   - Displays connected: yes
<03:21:31>   - Suitable rendering device: yes
<03:21:31> - Microsoft Basic Render Driver (vendor = 0x1414, device = 0x008c)
<03:21:31>   - Adapter index: 1
<03:21:31>   - Dedicated video memory: 0 MB
<03:21:31>   - Feature level: DX11 (SM 5.0)
<03:21:31>   - Displays connected: no
<03:21:31>   - Suitable rendering device: no
<03:21:31> Initializing CryRenderD3D11...
<03:21:31> CRenderer sizeof(Vec2f16)=4 sizeof(Vec3f16)=8
<03:21:31> Initializing CryRenderD3D11 done, MemUsage=2336Kb
<03:21:31> Initializing Direct3D and creating game window:
<03:21:31> D3DX_SDK_VERSION = <UNDEFINED>
<03:21:31> Direct3D driver is creating...
<03:21:31> Crytek Direct3D driver version 2.00 (Dec 10 2015 <01:34:48>)
<03:21:31> Creating window called 'CRYENGINE SDK [EaaS]' (1280x720)
<03:21:31> D3D Adapter: Description: NVIDIA GeForce GTX 1070
<03:21:31> D3D Adapter: Driver version (UMD): 21.21.13.7849
<03:21:31> D3D Adapter: VendorId = 0x10DE
<03:21:31> D3D Adapter: DeviceId = 0x1B81
<03:21:31> D3D Adapter: SubSysId = 0x37031458
<03:21:31> D3D Adapter: Revision = 161
<03:21:31> NVAPI: API init ok (0)
<03:21:31> NVAPI: Single GPU system
<03:21:31> NVDBT supported
<03:21:31> D3D Detected: NVIDIA video card
<03:21:31> Active GPUs: 1
<03:21:31> Using pixel texture formats:
<03:21:31>   R8G8B8A8S, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R8G8B8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
<03:21:31>   A8, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R8, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R8S, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R16, mips (autogen), blend, RT (multi-sampled), gather (comparable)
<03:21:31>   R16F, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R32F, mips (autogen), blend, RT (multi-sampled), gather (comparable)
<03:21:31>   R8G8, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R8G8S, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R16G16, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R16G16S, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R16G16F, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R11G11B10F, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R10G10B10A2, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R16G16B16A16, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R16G16B16A16S, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R16G16B16A16F, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   R32G32B32A32F, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   BC1, mips, sRGB, gather
<03:21:31>   BC2, mips, sRGB, gather
<03:21:31>   BC3, mips, sRGB, gather
<03:21:31>   BC4, mips, gather
<03:21:31>   BC4S, mips, gather
<03:21:31>   BC5, mips, gather
<03:21:31>   BC5S, mips, gather
<03:21:31>   BC6UH, mips, gather
<03:21:31>   BC6SH, mips, gather
<03:21:31>   BC7, mips, sRGB, gather
<03:21:31>   R9G9B9E5, mips, gather
<03:21:31>   R32FX8T, mips, gather (comparable)
<03:21:31>   R32T, mips
<03:21:31>   R24G8T, mips
<03:21:31>   R16T, mips
<03:21:31>   B5G6R5, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   B5G5R5, mips (autogen), blend, RT (multi-sampled), gather
<03:21:31>   B8G8R8A8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
<03:21:31>   B8G8R8X8, mips (autogen), sRGB, blend, RT (multi-sampled), gather
<03:21:31>  Renderer HDR_Scalar: R32F
<03:21:31>  ****** D3D11 CryRender Stats ******
<03:21:31>  Driver description: NVIDIA GeForce GTX 1070
<03:21:31>  Feature level: DirectX 11.0
<03:21:31>  Full stats:
<03:21:31>  Rasterizer: Hardware
<03:21:31>  Current Resolution: 1280x720x32 Windowed
<03:21:31>  HDR Rendering: FP16
<03:21:31>  MRT HDR Rendering: Disabled
<03:21:31>  Occlusion queries: Supported
<03:21:31>  Geometry instancing: Supported
<03:21:31>  Vertex textures: Supported
<03:21:31>  NormalMaps compression : Supported
<03:21:31>  Gamma control: Hardware
<03:21:31>  Vertex Shaders version 4.0
<03:21:31>  Pixel Shaders version 4.0
<03:21:31>  Used GeomInstancingThreshold is 8
<03:21:31>  Shader model usage: 'SM.5.0'
<03:21:31>  *****************************************
<03:21:31> 
<03:21:31> Init Shaders
<03:21:31> Flushing pended shaders...
<03:21:31> Finished flushing pended shaders...
<03:21:31> Flushing pended shaders...
<03:21:31> Finished flushing pended shaders...
<03:21:31>  General shader quality: VeryHigh
<03:21:31>  Metal shader quality: VeryHigh
<03:21:31>  Glass shader quality: VeryHigh
<03:21:31>  Vegetation shader quality: VeryHigh
<03:21:31>  Ice shader quality: VeryHigh
<03:21:31>  Terrain shader quality: VeryHigh
<03:21:31>  Shadow shader quality: VeryHigh
<03:21:31>  Water shader quality: High
<03:21:31>  FX shader quality: VeryHigh
<03:21:31>  PostProcess shader quality: VeryHigh
<03:21:31>  HDR shader quality: VeryHigh
<03:21:31>  Sky shader quality: VeryHigh
<03:21:31> Render quality: VeryHigh
<03:21:31> Allocate render buffer for particles (16384 verts, 49152 tris)...
<03:21:31> Init textures management (8053 Mb of video memory is available)...
<03:21:31>   Enabling of textures streaming...
<03:21:31>   Using 1536 Mb of textures pool for streaming...
<03:21:31>   Video textures: Atlas clouds max size: 32 Mb
<03:21:31>   Video textures: Atlas sprites max size: 32 Mb
<03:21:31>   Video textures: Dynamic managed max size: 80 Mb
<03:21:31>   Reloading all textures...
<03:21:31>   Finished reloading textures...
<03:21:31>   Finished initializing textures streaming...
<03:21:31> CParserBin::Preprocess: tokenBuffer has been exceeded (buffer=80000, count=81414). Adjust buffer size to remove unnecessary allocs.
<03:21:31> Initialized hardware mouse (game is allowed to confine mouse to window)
<03:21:31> Using Scaleform GFx 3.3.94
<03:21:31>   Using dynamic pool
<03:21:31> Font initialization
<03:21:31> Initializing CryFont...
<03:21:31> Using FreeType 2.5.5
<03:21:31> Initializing CryFont done, MemUsage=84Kb
<03:21:31> *** Init system render resources ***
<03:21:31> Allocating shadow map cache 4214 x 4214: 33.87 MB
<03:21:31> Network initialization
<03:21:31> Initializing CryNetwork...
<03:21:31> [net] Socket IO management: External [LobbyIDAddr], Internal [iocp]
<03:21:31> network hostname: pc-luca
<03:21:31>   ip:192.168.1.2
<03:21:31> [Network Version]: PROFILE DEVELOPMENT BUILD
<03:21:31> Initializing CryNetwork done, MemUsage=1604Kb
<03:21:31> Online initialization
<03:21:31> Initializing CryOnline...
<03:21:31> DLL Failed to load, error code: 7E
<03:21:31> Lobby initialization
<03:21:31> Initializing CryLobby...
<03:21:31> Initializing CryLobby done, MemUsage=384Kb
<03:21:31> MovieSystem initialization
<03:21:31> Initializing CryMovie...
<03:21:31> Initializing CryMovie done, MemUsage=240Kb
<03:21:31> Console initialization
<03:21:31> Time initialization
<03:21:31> Input initialization
<03:21:31> Initializing CryInput...
<03:21:31> Initializing DirectInput
<03:21:31> Initializing Keyboard
<03:21:31> Initializing mouse
<03:21:31> Initializing CryInput done, MemUsage=464Kb
<03:21:31> AI initialization
<03:21:31> Initializing CryAISystem...
<03:21:31> Initializing CryAISystem done, MemUsage=692Kb
<03:21:31> Initializing Animation System
<03:21:31> Initializing CryAnimation...
<03:21:31> Initializing CryAnimation done, MemUsage=1356Kb
<03:21:31> Initializing 3D Engine
<03:21:31> Initializing Cry3DEngine...
<03:21:31> Sky light: Optical lookup tables loaded off disc.
<03:21:31> Initializing Cry3DEngine done, MemUsage=5480Kb
<03:21:31> Script System Initialization
<03:21:31> Initializing CryScriptSystem...
<03:21:31> Initializing CryScriptSystem done, MemUsage=792Kb
<03:21:31> Entity system initialization
<03:21:31> Initializing CryEntitySystem...
<03:21:32> Initializing CryEntitySystem done, MemUsage=1904Kb
<03:21:32> LiveCreate initialization
<03:21:32> LiveCreateHost not created, using NULL implementation.
<03:21:32> Initializing AI System
<03:21:32> AI: [AISYSTEM] Initialization started.
<03:21:32> AI: Loaded 54 AI Behaviors in 0.04s...
<03:21:32> Registering CentralInterestManager with EntitySystem
<03:21:32> AI: [AISYSTEM] Initialization finished.
<03:21:32> Initializing additional systems
<03:21:32> Dynamic Response System initialization
<03:21:32> No Dynamic Response System was loaded from a module, will use the NULL implementation.
<03:21:32> failed to find CVar: r_showmt
<03:21:32> OnSysSpecChange(4)
<03:21:32> Loading Config file VeryHighSpec.cfg (gamesdk\config\veryhighspec.cfg)
<03:21:32> Loading Config file editor.cfg (editor.cfg)
<03:21:32> Current Language: Italian
<03:21:32> Windows 8.1 6.3 (C:\Windows)
<03:21:32> Local time is 03:21:32 02/11/17, system running for 17747 minutes
<03:21:32> 16340MB phys. memory installed, 15187MB paging available
<03:21:32> Current display mode is 1920x1080x32, (Unknown graphics card)
<03:21:32> IBM enhanced (101/102-key) keyboard and 5+ button mouse installed
<03:21:32> --------------------------------------------------------------------------------
<03:21:32> sys_dll_game = CryGameSDK.dll
<03:21:32> sys_game_folder = GameSDK
<03:21:32> sys_localization_folder = Localization
<03:21:32> [Invite] SetInviteAcceptedState 0 to 0
<03:21:32> [Invite] InvalidateInviteData
<03:21:32> CGameLocalizationManager::LoadLocalizationData() is loading localization file=Libs/Localization/localization.xml
<03:21:32> Finished loading item XML definitions from 'scripts/entities/items/XML'!
<03:21:32> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
<03:21:32> [PlayerProfiles] Login of user 'Luca' successful.
<03:21:32> [PlayerProfiles] Found 1 profiles.
<03:21:32>    Profile 0 : 'default'
<03:21:32> CGame: Loading singleplayer difficulty config 'difficulty/posthuman.cfg'
<03:21:32> Loading Config file difficulty/posthuman.cfg (gamesdk\difficulty\posthuman.cfg)
<03:21:32> [GameProfiles]: Successfully activated profile 'default' for user 'Luca'
<03:21:32> username Luca signedIn 1 userIndex 0
<03:21:32> ActivateProfile profileName default
<03:21:32> CGame: Loading singleplayer difficulty config 'difficulty/posthuman.cfg'
<03:21:32> Loading Config file difficulty/posthuman.cfg (gamesdk\difficulty\posthuman.cfg)
<03:21:32> CPlayerProgression::Constructor
<03:21:32> CPlayerProgression::Init() Done
<03:21:32> CGame::LoadPatchLocalizationData() is loading localization file=localization_italian.xml
<03:21:32> [Warning] XML reader: Can't open file (Libs/Localization/localization_italian.xml)
<03:21:32> Loading Localization File Libs/Localization/localization_italian.xml failed!
<03:21:32> CGame::InitGameType() multiplayer=false, fromInit=true
<03:21:32> hostName = 'pc-luca'
<03:21:32> SetGlobalState 1->2 'INIT'->'RUNNING' 4.3 seconds
<03:21:32> Loading singleplayer configuration...
<03:21:32> Loading Config file singleplayer.cfg (gamesdk\config\singleplayer.cfg)
<03:21:32> Changing "ai_CompatibilityMode" cvar from '' to 'crysis2' (now got 1 cvar to revert when switching game type)
<03:21:32> Changing "ai_BurstWhileMovingDestinationRange" cvar from '2' to '9999.0' (now got 2 cvars to revert when switching game type)
<03:21:32> Changing "g_telemetryConfig" cvar from 'none' to 'SP' (now got 3 cvars to revert when switching game type)
<03:21:32> Changing "net_inactivitytimeout" cvar from '30' to '3600' (now got 4 cvars to revert when switching game type)
<03:21:32> Changing "net_inactivitytimeoutDevmode" cvar from '30' to '3600' (now got 5 cvars to revert when switching game type)
<03:21:32> Changing "pl_movement.nonCombat_heavy_weapon_speed_scale" cvar from '0.75' to '1.0' (now got 6 cvars to revert when switching game type)
<03:21:32> No need to change "sv_gamerules" to 'SinglePlayer' as that's also its current value
<03:21:32> No need to change "ca_StreamCHR" to '1' as that's also its current value
<03:21:32> Finished loading singleplayer configuration, used 192/5120 bytes storing old cvar values
<03:21:32> [Lobby] Terminate service 1 error 4
<03:21:32> CGame: Singleplayer game type initialised
<03:21:32> CGame: Loading singleplayer difficulty config 'difficulty/posthuman.cfg'
<03:21:32> Loading Config file difficulty/posthuman.cfg (gamesdk\difficulty\posthuman.cfg)
<03:21:32> Registering TPS Extensions...
<03:21:32> <Lua> PipeManager: Creating goal pipes
<03:21:32> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesShared.xml...
<03:21:32> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesCoordination.xml...
<03:21:32> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHuman.xml...
<03:21:32> --- AI: Loading goal pipes XML file: Scripts/AI/GoalPipes/GoalPipesHeli.xml...
<03:21:32> <Lua> PipeManager: Finished creating goal pipes!
<03:21:32> [FEATURETESTER] (No instance) Creating feature tester instance
<03:21:32> Ending game context...
<03:21:32> <Lua> Loading AIAlertness.lua
<03:21:32> Initializing default materials...
<03:21:32> [Error] <Flash> Error: GFxLoader failed to open 'paper.gfx' [paper.gfx]
<03:21:32> [Error] <Flash> GFxLoader failed to open "paper.gfx" [paper.gfx]
<03:21:32> [Error] <Flash> Error: GFxLoader failed to open 'Localization\HUD3D_Font_LocFont.swf' [Libs/UI//HUD_3D.gfx]
<03:21:32> [Error] <Flash> GFxLoader failed to open "Localization\HUD3D_Font_LocFont.swf" [Libs/UI//HUD_3D.gfx]
<03:21:32> [Warning] Texture does not exist [File=libs/ui/textures/startscreen - copia.dds]
<03:21:32> [Warning] Failed to localize label '@ui_hud_message' - entry not found in string table
<03:21:32> [MFX] Loading FXLib 'breakables' ...
<03:21:32> [MFX] Loading FXLib 'collisions' ...
<03:21:32> [MFX] Loading FXLib 'foley' ...
<03:21:32> [MFX] Loading FXLib 'foley_grunt' ...
<03:21:32> [MFX] Loading FXLib 'foley_player' ...
<03:21:32> [MFX] Loading FXLib 'footstep_grunt' ...
<03:21:32> [MFX] Loading FXLib 'footstep_player' ...
<03:21:32> [MFX] Loading FXLib 'footsteps' ...
<03:21:32> [MFX] Loading FXLib 'grenade' ...
<03:21:32> [MFX] Loading FXLib 'melee' ...
<03:21:32> [MFX] Loading FXLib 'player_fx' ...
<03:21:32> [MFX] Loading FXLib 'projectiles' ...
<03:21:32> [MFX] Loading FXLib 'tornado' ...
<03:21:32> [MFX] Loading FXLib 'vegetation' ...
<03:21:32> [MFX] Loading FXLib 'vehicles' ...
<03:21:32> UnitTesting Finished Tests: 55 Succeeded: 55, Failed: 0, Time:  0.61 ms
<03:21:32> AICorpseManager: Removing all corpses as requested by 'CGame::EditorResetGame'
<03:21:32> [Error] <Flash> Error: GFxLoader failed to open 'paper.gfx' [paper.gfx]
<03:21:32> [Error] <Flash> GFxLoader failed to open "paper.gfx" [paper.gfx]
<03:21:32> [Error] <Flash> Error: GFxLoader failed to open 'Localization\HUD3D_Font_LocFont.swf' [Libs/UI//HUD_3D.gfx]
<03:21:32> [Error] <Flash> GFxLoader failed to open "Localization\HUD3D_Font_LocFont.swf" [Libs/UI//HUD_3D.gfx]
<03:21:32> Loading Config file singleplayer.cfg (gamesdk\config\singleplayer.cfg)
<03:21:32> Finished loading ammo XML definitions from 'scripts/entities/items/XML'!
<03:21:33> AI: [AISYSTEM] Initializing AI Actions.
<03:21:33> AI: [AISYSTEM] Initializing Smart Objects.
<03:21:33> OnSysSpecChange(1)
<03:21:33> Loading Config file LowSpec.cfg (gamesdk\config\lowspec.cfg)
<03:21:33> Flushing pended shaders...
<03:21:33> Finished flushing pended shaders...
<03:21:33> Flushing pended shaders...
<03:21:33> Finished flushing pended shaders...
<03:21:33> Allocating shadow map cache 3162 x 3162: 19.07 MB
<03:21:33> Loading Config file editor.cfg (editor.cfg)
<03:21:33> [Warning] Texture does not exist [File=libs/ui/textures/startscreen - copia.dds]
<03:21:33> Unloading all previous plugins
<03:21:33> Loading plugins...
<03:21:33> Successfully loaded plugin 'CryDesigner', version '1' (GUID: )
<03:21:33> Successfully loaded plugin 'EditorPhysics', version '1' (GUID: (null))
<03:21:33> Successfully loaded plugin 'AudioControlsEditor', version '1' (GUID: {DFA4AFF7-2C70-4B29-B736-GRH00040314})
<03:21:33> Cannot query plugin DLL 'C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\bin\win_x64\EditorPlugins\EditorCryAudioImplSDLMixer.dll' factory pointer (is it a Sandbox plugin?)
<03:21:33> Cannot query plugin DLL 'C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\bin\win_x64\EditorPlugins\EditorCryAudioImplWwise.dll' factory pointer (is it a Sandbox plugin?)
<03:21:33> Successfully loaded plugin 'QtFbxImport', version '1' (GUID: {73A03A18-842C-4433-830E-49B6B42DB192})
<03:21:33> FBX plugin: CreatePluginInstance
<03:21:33> Successfully loaded plugin 'FBX Exporter', version '1' (GUID: {6CD02F95-362C-4ADF-8BAE-87C6342A8027})
<03:21:33> Document created
<03:21:33> Creating view...
<03:21:33> general.run_file_parameters 'addToSysPath.py' 'Editor/Scripts'
<03:21:34> Returned:
<03:21:34> general.run_file_parameters 'addToSysPath.py' 'Tools/Editor/Scripts'
<03:21:34> Returned:
<03:21:34> Started game resource files indexing...
<03:21:34> These labels caused localization problems:
<03:21:34> @ui_hud_message
<03:21:34> Loading Localization File Localization\text_ui_ingame.xml
<03:21:34> Loading Localization File Localization\text_ui_items.xml
<03:21:34> Loading Localization File Localization\text_ui_levels.xml
<03:21:34> Loading Localization File Localization\text_ui_menus.xml
<03:21:34> Loading Localization File Localization\text_ui_warnings.xml
<03:21:34> Loading Localization File Localization\ai_dialog_recording_list.xml
<03:21:34> Loading Localization File Localization\dialog_recording_list.xml
<03:21:35> Opening document C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\gamesdk\Levels\Isolanuova\Isolanuova.cry
<03:21:35> Loading from C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\gamesdk\Levels\Isolanuova\Isolanuova.cry...
<03:21:36> Ending game context...
<03:21:36> Destroying CActionGame instance 0000009F438EC4D0 (level="")
<03:21:36> AICorpseManager: Removing all corpses as requested by 'CGame::EditorResetGame'
<03:21:36> [Error] <Flash> Error: GFxLoader failed to open 'paper.gfx' [paper.gfx]
<03:21:36> [Error] <Flash> GFxLoader failed to open "paper.gfx" [paper.gfx]
<03:21:36> [Error] <Flash> Error: GFxLoader failed to open 'Localization\HUD3D_Font_LocFont.swf' [Libs/UI//HUD_3D.gfx]
<03:21:36> [Error] <Flash> GFxLoader failed to open "Localization\HUD3D_Font_LocFont.swf" [Libs/UI//HUD_3D.gfx]
<03:21:36> [Warning] Failed to localize label '@ui_hud_message' - entry not found in string table
<03:21:36> Loading Config file singleplayer.cfg (gamesdk\config\singleplayer.cfg)
<03:21:36> Loading game rules class='SinglePlayer' xml='Scripts/GameRules/SinglePlayer.xml'
<03:21:36> GameRulesCommonDamageHandling::GameRulesCommonDamageHandling()
<03:21:36> CGameRulesCommonDamageHandling::PostInit()
<03:21:36> CGame::OnSystemEvent(ESYSTEM_EVENT_LEVEL_LOAD_START) while in single player mode
<03:21:36> Loading subADB Animations/Mannequin/ADB/pistolAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/rifleAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/shotgunAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/grenadeAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/hmgAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/c4Anims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/ladderAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/swimAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/interactAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/animcontrolAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/torciaAnims1P.adb
<03:21:36> Loading subADB Animations/Mannequin/ADB/hatchetAnims1P.adb
<03:21:37> sp_coop_mp set to 0.000000
<03:21:37> Loading missions...
<03:21:37> ---- Start: Load Terrain
<03:21:37> CRGBLayer::AllocateTiles 1x1 tiles 512 => 512x512 texture
<03:21:37> allocating editor height map (1024x1024)*4
<03:21:37> ---- Start: Loading Surface Types
<03:21:37> ---- End: Loading Surface Types (0 seconds)
<03:21:37> ---- Start: Loading Terrain Layers Info
<03:21:37> Loading layer settings...
<03:21:37> Loading layer texture (engineassets/textures/grey.dds)...
<03:21:37>   loaded editor layer 0  name='erba' LayerID=0
<03:21:37> Loading layer texture (textures/defaults/grey.dds)...
<03:21:37>   loaded editor layer 1  name='sabbia' LayerID=1
<03:21:37> Loading layer texture (textures/defaults/grey.dds)...
<03:21:37>   loaded editor layer 2  name='dirt' LayerID=2
<03:21:37> ---- End: Loading Terrain Layers Info (0 seconds)
<03:21:37> ---- Start: Load Terrain
<03:21:37> Constructing 1365 terrain nodes (0.5 MB) <03:21:37>  done in 0.00 sec
<03:21:37> ===== Loading 65 vegetation models =====
<03:21:37> ===== Loading 51 brush models =====
<03:21:37> ===== Initializing terrain nodes =====
<03:21:37> ===== Loading outdoor instances =====
<03:21:37> ---- End: Load Terrain (0 seconds)
<03:21:37> ---- Start: Process RGB Terrain Layers
<03:21:37> ---- End: Process RGB Terrain Layers (0 seconds)
<03:21:37> CRGBLayer::AllocateTiles 1x1 tiles 512 => 512x512 texture
<03:21:37> Loading terrain layers for segment 0 ...
<03:21:37> ---- End: Load Terrain (0 seconds)
<03:21:37> ---- Start: Game Engine level load
<03:21:37> Loading map 'gamesdk/levels/isolanuova' into engine...
<03:21:37> ===== Loading Particle Effects =====
<03:21:37> ---- End: Game Engine level load (0 seconds)
<03:21:37> ---- Start: Load MaterialManager
<03:21:37> ---- End: Load MaterialManager (0 seconds)
<03:21:37> ---- Start: Load Particles
<03:21:37> ---- End: Load Particles (0 seconds)
<03:21:37> ---- Start: Load Flares
<03:21:37> ---- End: Load Flares (0 seconds)
<03:21:37> ---- Start: Load GameTokens
<03:21:37> ---- End: Load GameTokens (0 seconds)
<03:21:37> Loading View settings...
<03:21:37> ---- Start: Load Vegetation
<03:21:37> Loading Vegetation Map...
<03:21:38> ---- End: Load Vegetation (0 seconds)
<03:21:38> ---- Start: Reposition Vegetation
<03:21:38> ---- End: Reposition Vegetation (0 seconds)
<03:21:38> ---- Start: Updating Surface Types
<03:21:38> Loading terrain layers for segment 0 ...
<03:21:38> ---- End: Updating Surface Types (0 seconds)
<03:21:38> Loading Fog settings...
<03:21:38> ---- Start: Load Entity Archetypes Database
<03:21:38> ---- End: Load Entity Archetypes Database (0 seconds)
<03:21:38> ---- Start: Load Prefabs Database
<03:21:38> ---- End: Load Prefabs Database (0 seconds)
<03:21:38> ---- Start: Activating Mission Mission0
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanAimPose.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanAiming.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanLookPose.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanLooking.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanTorsoDetail.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanPistol.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanRifle.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanShotgun.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanRocketLauncher.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanCoverHigh.adb
<03:21:39> Loading subADB Animations/Mannequin/ADB/humanCoverLow.adb
<03:21:39> Loading body destruction file 'libs/bodydamage/bodydestructibility_humanmaleshared.xml'
<03:21:39> ======== Loading body destruction done ==================
<03:21:39>   1707 animation-assets loaded (total assets: 1572)
<03:21:39> Init vehicle: SpeedBoat1 (SpeedBoat)
<03:21:39> Loading CGA objects/vehicles/speedboat/speedboat_a.cga
<03:21:39> Loading CGA objects/vehicles/speedboat/speedboat_a_damaged.cga
<03:21:39> CRigidEntity::AddGeometry: ( at 94.7,500.7,58.7) Trying to add bad geometry
<03:21:39>   1699 animation-assets loaded (total assets: 1573)
<03:21:40> Loading AI data gamesdk/levels/isolanuova, Mission0
<03:21:40> --- AI: Navigation Data Loaded in  0.00 sec
<03:21:40> Finished Loading AI data in  0.003 secs
<03:21:40> ---- End: Activating Mission Mission0 (1 seconds)
<03:21:40> ---- Start: Load Level Shader Cache
<03:21:40> ---- End: Load Level Shader Cache (0 seconds)
<03:21:40> ---- Start: Post Load
<03:21:40> ---- End: Post Load (0 seconds)
<03:21:40> [LevelLoadTime] Level gamesdk/levels/isolanuova loaded in 3 seconds
<03:21:40> ========================= Errors =========================
<03:21:40>   0) [ 1]   [Editor]   Physicalized object has material (modelli/ascensore/ascensore:1) with invalid surface type.        Object="Elevator1"
<03:21:40>   1) [ 1]   [Editor]   Physicalized object has material (modelli/ascensoreesterno/ascensoreesterno:1) with invalid surface type.        Object="ascensoreesterno1"
<03:21:40>   2) [ 1]   [Editor]   Physicalized object has material (modelli/banconelab/banconelab:1) with invalid surface type.        Object="banconelab3"
<03:21:40>   3) [ 1]   [Editor]   Physicalized object has material (modelli/boat/boat:1) with invalid surface type.        Object="boat1"
<03:21:40>   4) [ 1]   [Editor]   Physicalized object has material (modelli/boat/boat:2) with invalid surface type.        Object="boat1"
<03:21:40>   5) [ 1]   [Editor]   Physicalized object has material (modelli/boat/boat:3) with invalid surface type.        Object="boat1"
<03:21:40>   6) [ 1]   [Editor]   Physicalized object has material (modelli/boat/boat:4) with invalid surface type.        Object="boat1"
<03:21:40>   7) [ 1]   [Editor]   Physicalized object has material (modelli/boat/boat:5) with invalid surface type.        Object="boat1"
<03:21:40>   8) [ 1]   [Editor]   Physicalized object has material (modelli/boat/boat:6) with invalid surface type.        Object="boat1"
<03:21:40>   9) [ 1]   [Editor]   Physicalized object has material (modelli/lanterna/lanterna:1) with invalid surface type.        Object="lanterna2"
<03:21:40>  10) [ 1]   [Editor]   Physicalized object has material (modelli/lanterna/lanterna:2) with invalid surface type.        Object="lanterna2"
<03:21:40>  11) [ 1]   [Editor]   Physicalized object has material (modelli/lanterna/lanterna:3) with invalid surface type.        Object="lanterna2"
<03:21:40>  12) [ 1]   [Editor]   Physicalized object has material (modelli/lavandino/lavandino:1) with invalid surface type.        Object="lavandino6"
<03:21:40>  13) [ 1]   [Editor]   Physicalized object has material (modelli/lavandino/lavandino:2) with invalid surface type.        Object="lavandino6"
<03:21:40>  14) [ 1]   [Editor]   Physicalized object has material (modelli/lavandino/lavandino:3) with invalid surface type.        Object="lavandino6"
<03:21:40>  15) [ 1]   [Editor]   Physicalized object has material (modelli/lavandino/lavandino:4) with invalid surface type.        Object="lavandino6"
<03:21:40>  16) [ 1]   [Editor]   Physicalized object has material (modelli/lettocastello/lettocastello:1) with invalid surface type.        Object="lettocastello1"
<03:21:40>  17) [ 1]   [Editor]   Physicalized object has material (modelli/lettocastello/lettocastello:2) with invalid surface type.        Object="lettocastello1"
<03:21:40>  18) [ 1]   [Editor]   Physicalized object has material (modelli/lettocastello/lettocastello:3) with invalid surface type.        Object="lettocastello1"
<03:21:40>  19) [ 1]   [Editor]   Physicalized object has material (modelli/lettooperazione/lettooperazione:1) with invalid surface type.        Object="lettooperazione5"
<03:21:40>  20) [ 1]   [Editor]   Physicalized object has material (modelli/prigione/prigione:1) with invalid surface type.        Object="prigione1"
<03:21:40>  21) [ 1]   [Editor]   Physicalized object has material (modelli/salacomandi/salacomandi:1) with invalid surface type.        Object="salacomandi1"
<03:21:40>  22) [ 1]   [Editor]   Physicalized object has material (modelli/salacomandi/salacomandi:2) with invalid surface type.        Object="salacomandi1"
<03:21:40>  23) [ 1]   [Editor]   Physicalized object has material (modelli/salamacchine/salamacchine:1) with invalid surface type.        Object="salamacchine2"
<03:21:40>  24) [ 1]   [Editor]   Physicalized object has material (modelli/salamacchine/salamacchine:2) with invalid surface type.        Object="salamacchine2"
<03:21:40>  25) [ 1]   [Editor]   Physicalized object has material (modelli/wc/wc:1) with invalid surface type.        Object="wc4"
<03:21:40>  26) [ 1]   [Editor]   Physicalized object has material (modelli/wc/wc:2) with invalid surface type.        Object="wc4"
<03:21:40>  27) [ 1]   [Editor]   Physicalized object has material (modelli/wc/wc:3) with invalid surface type.        Object="wc4"
<03:21:40>  28) [ 1]   [Editor]   Physicalized object has material (modelli/wc/wc:4) with invalid surface type.        Object="wc4"
<03:21:40>  29) [ 1]   [Editor]   Physicalized object has material (modelli/wc/wc:5) with invalid surface type.        Object="wc4"
<03:21:40>  30) [ 1]   [Editor]   Physicalized object has material (modelli/wc/wc:6) with invalid surface type.        Object="wc4"
<03:21:40> ========================= End Errors =========================
<03:21:40> AICorpseManager: Removing all corpses as requested by 'CGame::EditorResetGame'
<03:21:40> [Error] <Flash> Error: GFxLoader failed to open 'paper.gfx' [paper.gfx]
<03:21:40> [Error] <Flash> GFxLoader failed to open "paper.gfx" [paper.gfx]
<03:21:40> [Error] <Flash> Error: GFxLoader failed to open 'Localization\HUD3D_Font_LocFont.swf' [Libs/UI//HUD_3D.gfx]
<03:21:40> [Error] <Flash> GFxLoader failed to open "Localization\HUD3D_Font_LocFont.swf" [Libs/UI//HUD_3D.gfx]
<03:21:40> Loading subADB Animations/Mannequin/ADB/aimAnims3P.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/pistolAnims3P.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/rifleAnims3P.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/shotgunAnims3P.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/grenadeAnims3P.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/rocketlauncherAnims3P.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/hmgAnims3P.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/humanSlaveAnims3P.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/pistolSounds.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/rifleSounds.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/shotgunSounds.adb
<03:21:40> Loading subADB Animations/Mannequin/ADB/grenadeSounds.adb
<03:21:40> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_Interaction'
<03:21:40> [CONSOLE] Executing console command 'memReplayLabel spawnPlayer'
<03:21:40> Player 'Dude' (0 0 0) can't change stance from -1 'Null' to 0 'Stand' [Attempt 1]
<03:21:40> [PLAYER PLUG-IN] Player 'Dude' attempting to enter plug-in 'CPlayerPlugin_CurrentlyTargetting'
<03:21:40> [Warning] XML reader: Can't open file (objects/weapons/pistol/pistol.mtl)
<03:21:40> [Warning] XML reader: Can't open file (objects/weapons/pistol/pistol.mtl)
<03:21:40>   11 animation-assets loaded (total assets: 1583)
<03:21:40> Loading subADB Animations/Mannequin/ADB/pistolFFEvents.adb
<03:21:40> [Warning] XML reader: Can't open file (objects/weapons/hatchet/07 - default.mtl)
<03:21:40> [Warning] [EquipmentMgr]: The pack 'Player_Default' does not contain 'NoWeapon', given it anyway because it's required.
<03:21:40> [Warning] [EquipmentMgr]: The pack 'Player_Default' does not contain 'NoWeapon', given it anyway because it's required.
<03:21:40> Player 'Dude' is becoming local actor
<03:21:40> SetGlobalState 2->11 'RUNNING'->'LEVEL_LOAD_TEXTURES' 8.2 seconds
<03:21:40> -- Presort shaders by states...
<03:21:40> --- 404 Resources, 99 Resource groups.
<03:21:40> Requesting textures precache ...
<03:21:40> -- Precaching textures...
<03:21:40> [Warning] Texture does not exist [File=/textures/Brick_Basket_Two.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/brick_basket_two.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/metal61orig.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/metal61orig.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/Metal_Steel_Textured.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/metal_steel_textured.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/playup_nomaterial.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/playup_nomaterial.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/s_ct-light2xx.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/s_ct-light2xx.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/Wood_Bamboo_Dark.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/wood_bamboo_dark.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/Wood_Floor.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/wood_floor.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/Wood_Floor_Light.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/wood_floor_light.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/Wood_Grain_Light.dds]
<03:21:40> [Warning] Texture does not exist [File=/textures/wood_grain_light.dds]
<03:21:40> [Warning] Failed to find attached image [File=Objects/characters/Monster/tx/head_ddna.dds]
<03:21:40> [Warning] Failed to find attached image [File=objects/characters/monster/tx/head_ddna.dds]
<03:21:40> [Warning] Failed to find attached image [File=Objects/weapons/items/flashlight/tx/flashlight_ddna.dds]
<03:21:40> [Warning] Failed to find attached image [File=objects/weapons/items/flashlight/tx/flashlight_ddna.dds]
<03:21:40> Precaching textures done in 0.26 seconds
<03:21:40> File access time during level loading: 0.38 seconds
<03:21:40> -----------------------------------------------------------
<03:21:40> Successfully opened document C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\gamesdk\Levels\Isolanuova\
<03:21:40> Level loading time: 4.86 seconds
<03:21:40> -----------------------------------------------------------
<03:21:40> Loading WIP features file: 'Editor\UI\WipFeatures.xml'...
<03:21:40> Loaded 7 WIP features.
<03:21:40> [CONSOLE] Executing console command 'exec autoexec.cfg'
<03:21:40> Executing console batch file (try game,config,root): "autoexec.cfg" not found!
<03:21:40> [CONSOLE] Executing console command 'exec editor.cfg'
<03:21:40> Executing console batch file (try game,config,root): "editor.cfg" found in ./ ...
<03:21:40> ed_MissingAssetResolver=0 [  ]
<03:21:40> ca_UseIMG_CAF=0 [  ]
<03:21:40> [CONSOLE] Executing console command 'exec user.cfg'
<03:21:40> Executing console batch file (try game,config,root): "user.cfg" not found!
<03:21:40> Flushing pended shaders...
<03:21:40> Finished flushing pended shaders...
<03:21:40> Flushing pended shaders...
<03:21:40> Finished flushing pended shaders...
<03:21:40> Flushing pended shaders...
<03:21:40> Finished flushing pended shaders...
<03:21:41> Flushing pended shaders...
<03:21:41> Finished flushing pended shaders...
<03:21:41> Opening terrain\cover.ctc ...
<03:21:41>   TerrainLayer 0: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
<03:21:41>   TerrainLayer 1: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
<03:21:41>   RGB multiplier: 8, Texture indices: 21
<03:21:41> Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\gamesdk\'
<03:21:41> Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\engine\'
<03:21:41> Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\editor\resourcecache\'
<03:21:41> Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\gamesdk\animations\mannequin'
<03:21:41> Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\editor/resourcecache\'
<03:21:41> Adding for file change notifications: 'C:\Program Files (x86)\Steam\steamapps\common\CRYENGINE\Editor\'
<03:21:41> Task Completed: Update Local Animations
<03:21:41> Remote console listening on: 4600
<03:24:13> Exporting data to game (gamesdk/levels/isolanuova/)...
<03:24:13> Exporting terrain texture.
<03:24:13> Generating terrain texture...
<03:24:13> Generation stats: 5 tiles(base: 256x256) = 0.31 MB
<03:24:13> Loading RGB Layer Tile: TilePos=(0, 0) MemUsage=0.0MB
<03:24:13> * Building AO data took 0 seconds *
<03:24:13> Update terrain texture file...
<03:24:13> Terrain Texture Exported in 0 seconds.
<03:24:13> Exporting terrain...
<03:24:15> Exporting merged meshes sectors...
<03:24:15> Exporting merged meshes list...
<03:24:15> Exporting indoors...<03:24:15>  done in 0.00 sec
<03:24:15> Exporting LevelData.xml
<03:24:15> Storing surface types...
<03:24:15> Storing Collision Classes ...
<03:24:15> Exporting LevelData.xml done.
<03:24:15> Regenerating AI data!
<03:24:15> AI:  Now writing to gamesdk/levels/isolanuova/netMission0.bai.
<03:24:15> AI: [AISYSTEM] Exporting Roads to gamesdk/levels/isolanuova\roadnavMission0.bai
<03:24:15> AI: [AISYSTEM] Finished Exporting data
<03:24:15> AI: Now writing to gamesdk/levels/isolanuova\coverMission0.bai.
<03:24:15> --- AI: Navigation Data Loaded in  0.00 sec
<03:24:15> Validating SmartObjects
<03:24:15> AI: CGraph::Validate Starting: Before updating pak
<03:24:15> AI: [AISYSTEM] Exporting Areas to gamesdk/levels/isolanuova/\areasMission0.bai
<03:24:15> AI: [AISYSTEM] Finished Exporting data
<03:24:15> Exporting AI Graph done.
<03:24:15> Exporting AI Cover Surfaces done.
<03:24:15> Exporting Navigation data done.
<03:24:15> Exporting Game Data...
<03:24:15> Exporting Game Data done
<03:24:15> Export animation sequences...<03:24:15> Done.
<03:24:15> Exporting Brushes...<03:24:15> Done.
<03:24:15> 0 shader combination loaded for level gamesdk/levels/isolanuova
<03:24:15> Exporting serialization list
<03:24:15> Loading map 'gamesdk/levels/isolanuova' into engine...
<03:24:15> ===== Loading Particle Effects =====
<03:24:15> Exporting was successful.
<03:24:15> Opening terrain\cover.ctc ...
<03:24:15>   TerrainLayer 0: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
<03:24:15>   TerrainLayer 1: TexFormat: BC1, SectorTextureSize: 256x256, SectorTextureDataSizeBytes: 32768
<03:24:15>   RGB multiplier: 8, Texture indices: 21
<03:24:44> Freeing asset database CGA
<03:24:44> Freeing asset database Characters
<03:24:44> Freeing asset database Materials
<03:24:44> Freeing asset database Models
<03:24:44> Freeing asset database Sounds
<03:24:44> Freeing asset database Textures
<03:24:44> CSystem::Quit invoked from thread 2128 (main is 2128)
<03:24:44> BaseInput - Shutting down all force feedback
<03:24:44> ActionGame - Shutting down all force feedback
<03:24:44> [Lobby] Terminate service 0 error 4
<03:24:44> [Lobby] Terminate service 1 error 4
<03:24:44> Ending game context...
<03:24:44> Destroying CActionGame instance 0000009F264714D0 (level="")
<03:24:44> [GameRules] destructing 0000009F27F235D0
<03:24:44> CGameRulesCommonDamageHandling::~GameRulesCommonDamageHandling()
<03:24:44> CDefaultSkeleton Release: objects/weapons/items/flashlight/flashlight_fp.chr
<03:24:44> CDefaultSkeleton Release: objects/weapons/pistol/pistol_fp.chr
<03:24:44> [FEATURETESTER] Unloading all feature test data
<03:24:44> Flushing pended shaders...
<03:24:44> Finished flushing pended shaders...
<03:24:44> System:Quit

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